This is a Strategic Puzzle Figthing videogame made at Lima Game Jam 2016, the game is about giving offerings to powerful gods in order to fight each others. It's built with the awesome engine Phaser.js
✔ Multiplayer
✔ Made with love in San Miguel, Lima Perú.
✔ It's really funny.
✔ Concept Art & Animation
- JK (Juan Carlos Villafuerte Gallegos)
- JL (Juan Luis Vargas Pareja)
- Jess Li (Jessyca Limaymanta Bastidas)
✔ Development
- Eyscode (Eysenck Freddy Gómez Orihuela)
- Necritos (José Manuel Ríos Vega)
✔ Music
- Chi.exe (Fernando Chi Acevedo)
Anyways, I've been using ES6 for a while in other personal projects, and I currently prefer it over ES5 and Typescript. I found the new Class-based syntax to be a better fit for my developer needs. Unfortunately, the best way to access all the features of the new standard is by using a transpiler. This boilerplate is an attempt to reduce the time spent configurating a project and installing dependencies by providing a template that can work as an scaffold for any Phaser game.
Should you wish to build our game from source you need Node.js and npm. You should also have git installed, but it's not mandatory.
Clone the repository (or download the ZIP file)
git clone https://github.com/belohlavek/phaser-es6-boilerplate.git
Install dependencies
npm install
Run a development build...
npm start
...or a production build.
npm run production
This project is released under the Creative Commons License.