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Build GDExtension

Build GDExtension #8

Workflow file for this run

name: Build GDExtension
on:
workflow_dispatch:
inputs:
steamworks_sdk_tag:
description: 'Steamworks SDK Tag:'
required: true
type: string
default: 'sdk-1.59'
godotsteam_version:
description: 'Steam Multiplayer Peer Tag:'
required: true
type: string
default: '0.0.1'
env:
LIBNAME: steam-multiplayer-peer
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
# Debug templates
- platform: linux
float-precision: single
arch: x86_64
target-type: template_debug
os: ubuntu-20.04
- platform: windows
float-precision: single
arch: x86_32
target-type: template_debug
os: windows-latest
- platform: windows
float-precision: single
arch: x86_64
target-type: template_debug
os: windows-latest
- platform: macos
float-precision: single
arch: universal
target-type: template_debug
os: macos-latest
# - platform: android
# float-precision: single
# arch: arm64
# target-type: template_debug
# os: ubuntu-20.04
# - platform: android
# float-precision: single
# arch: arm32
# target-type: template_debug
# os: ubuntu-20.04
# - platform: android
# float-precision: single
# arch: x86_64
# target-type: template_debug
# os: ubuntu-20.04
# - platform: android
# float-precision: single
# arch: x86_32
# target-type: template_debug
# os: ubuntu-20.04
# - platform: ios
# float-precision: single
# arch: arm64
# target-type: template_debug
# os: macos-latest
# - platform: web
# float-precision: single
# arch: wasm32
# target-type: template_debug
# os: ubuntu-20.04
# Release templates
- platform: linux
float-precision: single
arch: x86_64
target-type: template_release
os: ubuntu-20.04
- platform: windows
float-precision: single
arch: x86_32
target-type: template_release
os: windows-latest
- platform: windows
float-precision: single
arch: x86_64
target-type: template_release
os: windows-latest
- platform: macos
float-precision: single
arch: universal
target-type: template_release
os: macos-latest
# - platform: android
# float-precision: single
# arch: arm64
# target-type: template_release
# os: ubuntu-20.04
# - platform: android
# float-precision: single
# arch: arm32
# target-type: template_release
# os: ubuntu-20.04
# - platform: android
# float-precision: single
# arch: x86_64
# target-type: template_release
# os: ubuntu-20.04
# - platform: android
# float-precision: single
# arch: x86_32
# target-type: template_release
# os: ubuntu-20.04
# - platform: ios
# float-precision: single
# arch: arm64
# target-type: template_release
# os: macos-latest
# - platform: web
# float-precision: single
# arch: wasm32
# target-type: template_release
# os: ubuntu-20.04
# Double precision templates
# Double precision debug templates
# - platform: linux
# float-precision: double
# arch: x86_64
# target-type: template_debug
# os: ubuntu-20.04
# - platform: windows
# float-precision: double
# arch: x86_32
# target-type: template_debug
# os: windows-latest
# - platform: windows
# float-precision: double
# arch: x86_64
# target-type: template_debug
# os: windows-latest
# - platform: macos
# float-precision: double
# arch: universal
# target-type: template_debug
# os: macos-latest
# - platform: android
# float-precision: double
# arch: arm64
# target-type: template_debug
# os: ubuntu-20.04
# - platform: android
# float-precision: double
# arch: arm32
# target-type: template_debug
# os: ubuntu-20.04
# - platform: android
# float-precision: double
# arch: x86_64
# target-type: template_debug
# os: ubuntu-20.04
# - platform: android
# float-precision: double
# arch: x86_32
# target-type: template_debug
# os: ubuntu-20.04
# - platform: ios
# float-precision: double
# arch: arm64
# target-type: template_debug
# os: macos-latest
# - platform: web
# float-precision: double
# arch: wasm32
# target-type: template_debug
# os: ubuntu-20.04
# Double precision release templates
# - platform: linux
# float-precision: double
# arch: x86_64
# target-type: template_release
# os: ubuntu-20.04
# - platform: windows
# float-precision: double
# arch: x86_32
# target-type: template_release
# os: windows-latest
# - platform: windows
# float-precision: double
# arch: x86_64
# target-type: template_release
# os: windows-latest
# - platform: macos
# float-precision: double
# arch: universal
# target-type: template_release
# os: macos-latest
# - platform: android
# float-precision: double
# arch: arm64
# target-type: template_release
# os: ubuntu-20.04
# - platform: android
# float-precision: double
# arch: arm32
# target-type: template_release
# os: ubuntu-20.04
# - platform: android
# float-precision: double
# arch: x86_64
# target-type: template_release
# os: ubuntu-20.04
# - platform: android
# float-precision: double
# arch: x86_32
# target-type: template_release
# os: ubuntu-20.04
# - platform: ios
# float-precision: double
# arch: arm64
# target-type: template_release
# os: macos-latest
# - platform: web
# float-precision: double
# arch: wasm32
# target-type: template_release
# os: ubuntu-20.04
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: true
fetch-depth: 0
- name: Checkout Steamworks SDK
uses: actions/checkout@v3
with:
lfs: true
path: "steamworks"
repository: ${{ secrets.steamworks_sdk_repo }}
ref: ${{ inputs.steamworks_sdk_tag }}
- name: Copy Steamworks
shell: bash
run: |
cp -r steamworks/public steam-multiplayer-peer/sdk
cp -r steamworks/redistributable_bin steam-multiplayer-peer/sdk
# Lint
#- name: Setup clang-format
# shell: bash
# run: |
# python -m pip install clang-format
#- name: Run clang-format
# shell: bash
# run: |
# clang-format src/** --dry-run --Werror
# Build
- name: 🔗 GDExtension Debug Build
uses: ./.github/actions/build
with:
platform: ${{ matrix.platform }}
arch: ${{ matrix.arch }}
float-precision: ${{ matrix.float-precision }}
build-target-type: ${{ matrix.target-type }}
# Sign
- name: Mac Sign
# Disable sign if secrets are not set
if: ${{ matrix.platform == 'macos' && env.APPLE_CERT_BASE64 }}
env:
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }}
uses: ./.github/actions/sign
with:
FRAMEWORK_PATH: bin/macos/macos.framework
APPLE_CERT_BASE64: ${{ secrets.APPLE_CERT_BASE64 }}
APPLE_CERT_PASSWORD: ${{ secrets.APPLE_CERT_PASSWORD }}
APPLE_DEV_PASSWORD: ${{ secrets.APPLE_DEV_PASSWORD }}
APPLE_DEV_ID: ${{ secrets.APPLE_DEV_ID }}
APPLE_DEV_TEAM_ID: ${{ secrets.APPLE_DEV_TEAM_ID }}
APPLE_DEV_APP_ID: ${{ secrets.APPLE_DEV_APP_ID }}
- name: Windows - Delete compilation files
if: ${{ matrix.platform == 'windows' }}
shell: pwsh
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: steam-multiplayer-peer-${{ matrix.platform }}-${{ matrix.arch }}-${{ matrix.float-precision }}-${{ matrix.target-type }}
path: |
${{ github.workspace }}/bin/**
# Merges all the build artifacts together into a single godot-cpp-template artifact.
# If you comment out this step, all the builds will be uploaded individually.
merge:
runs-on: ubuntu-20.04
needs: build
steps:
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: steam-multiplayer-peer
pattern: steam-multiplayer-peer-*
delete-merged: true