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Quick particle question - what is the correct way to add an emitter to an actor? #2433

Answered by eonarheim
chrisk-7777 asked this question in Q&A
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@chrisk-7777 In theory adding an emitter as a child to an entity should work, very possibly a bug with particle emitters... I'm looking into it.

I think the docs are out of date for sure 👍

I think it's fine to use particleSprite now, the reason that message was there was in the past sprite modifications were expensive to animate. I think that's some stale information/documentation. Apologies, the particle emitter api is definitely one of the oldest in Excalibur and needs some work, it's definitely not the most friendly.

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