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WoWIconGAN

Our group consisted of Bjarke Larsen, Ethan Osborne, and Marj Cuerdo. To run this code, you need to have tensorflow, keras, cudatoolkit, cudnn, and numpy installed in an anaconda environment. To run this project, you need to run the command python wowgan.py in the command prompt/terminal in the anaconda environment. Also, ask me for the full project in a zipfile because there were too many files to upload to Github.

We created a batch of new icons based on a directory of 4,000+ World of Warcraft images. After not finding luck with the original model, we tweaked it to first train low resolution versions of the images, followed by medium resolution versions, and then finally high resolution images. Below are some results.

Original Icons: first imagesecond imagethird imagefourth imagefifth image

First Test Icons: firstT imagesecondT imagethirdT imagefourthT imagefifthT image

Low Res Test Icons: firstLrR imagesecondLrR imagethirdLrR imagefourthLrR imagefifthLrR image

Medium Res Test Icons: firstLR imagesecondLR imagethirdLR imagefourthLR imagefifthLR image

Low Res Trained Icons: firstLT imagesecondLT imagethirdLT imagefourthLT imagefifthLT image

Medium Res Trained Icons: firstMR imagesecondMR imagethirdMR imagefourthMR imagefifthMR image

High Res Trained Icons: firstHR imagesecondHR imagethirdHR imagefourthHR imagefifthHR image

The constraints that we had to define were the limitation of just ~4,000 images that were of various types so we ended with the more amorphous images.

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