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Diamond-Square algorithm implemented in C# with XNA

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DiamondSquare

A quick weekend project I wrote to have some fun with XNA. It generates 3D terrain using the Diamond-Square algorithm. A random seed is used for each generation, which allows for the visualization of different levels of roughness.

Keys

  • Up/Down - Increase/decrease roughness
  • Spacebar - Enable/disable rotation
  • Enter - Generate new terrain

Screenshot

terrain

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Diamond-Square algorithm implemented in C# with XNA

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