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* Dispatcher: keeps a stack of tracked objects. (#14573) Dispatcher will now keep a stack of tracked objects; on crash it'll "unwind" and have those objects dump their state. Moreover, it'll invoke fatal actions with the tracked objects. This allows us to dump more information during crash. See related PR: #14509 Will follow up with another PR dumping information at the codec/parser level. Signed-off-by: Kevin Baichoo <[email protected]> Signed-off-by: Christoph Pakulski <[email protected]> * cluster: destroy on main thread (#14954) Signed-off-by: Yuchen Dai <[email protected]> Signed-off-by: Christoph Pakulski <[email protected]> * Updated release notes. Signed-off-by: Christoph Pakulski <[email protected]> Co-authored-by: Kevin Baichoo <[email protected]> Co-authored-by: Yuchen Dai <[email protected]>
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#pragma once | ||
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#include <memory> | ||
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namespace Envoy { | ||
namespace Event { | ||
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/** | ||
* If an object derives from this class, it can be passed to the destination dispatcher who | ||
* guarantees to delete it in that dispatcher thread. The common use case is to ensure config | ||
* related objects are deleted in the main thread. | ||
*/ | ||
class DispatcherThreadDeletable { | ||
public: | ||
virtual ~DispatcherThreadDeletable() = default; | ||
}; | ||
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using DispatcherThreadDeletableConstPtr = std::unique_ptr<const DispatcherThreadDeletable>; | ||
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} // namespace Event | ||
} // namespace Envoy |
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