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We have a few issues with rendering edges coming out of the node.
One is introduced by #11582 for transparent visualizations:
Another one happens when the outcoming edge is dragged horizontally at some specific distance:
Finally, the need to preserve a clear gap between the node and the output port requires as to use SVG masks which causes significant performance drop for nodes with a lot of output connections:
slow-output-port.mp4
We investigated an alternative approach – using clipPath instead of masks, but the performance is still insufficient (see internal discussion).
We should consider either:
A design change (e.g. no gap between the output port and the node)
We have a few issues with rendering edges coming out of the node.
One is introduced by #11582 for transparent visualizations:
Another one happens when the outcoming edge is dragged horizontally at some specific distance:
Finally, the need to preserve a clear gap between the node and the output port requires as to use SVG masks which causes significant performance drop for nodes with a lot of output connections:
slow-output-port.mp4
We investigated an alternative approach – using
clipPath
instead of masks, but the performance is still insufficient (see internal discussion).We should consider either:
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