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Refactor edge rendering #11622

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vitvakatu opened this issue Nov 22, 2024 · 0 comments
Open

Refactor edge rendering #11622

vitvakatu opened this issue Nov 22, 2024 · 0 comments
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@vitvakatu
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Our current implementation was copied line-by-line from a WebGL-based Rust implementation more than a year ago, and it is quite complicated to support. The main reason is that we were forced to introduce some performance-related constraints that are no longer relevant to us (like the need to represent each edge as a combination of basic “Rect” shapes with rounded corners).

The new implementation should be much simpler to support and reason about, and it could potentially highlight some low-hanging optimization tricks.

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