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A "Multi-User Dungeon" (if you think CMU is a dungeon...) Text Adventure!

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CMU.ADV

A "Multi-User Dungeon" (if you think CMU is a dungeon...) Text Adventure!

mit-license


;CMU.ADV
;An adventure...
;

(adventure cmu 1)

(define welcome
    "That was some party last night... you must have had about twenty
    beers.  Or was it thirty?  As you try to recall, the night becomes
	a giant blur, swimming around and around in your head.  It spins
	faster, and you feel dizzy.  Don't worry, though, you're lying down.
	On the ground...\n
\n
<The CMU adventure, version 1.0>\n
<by Galloway & Kuehner & Pawliger>\n\n")

Above are the first few lines of cmu.adv, a file which probably still exists on the CMU afs server. Apparently, a similar attempt at writing a CMU text adventure was made in 1986, in some arcane, lisp-like language.

This is a repository for the soon-to-be coolest text adventure on campus! CMU.ADV is written in TADS3, and compiles to a *.t3 format, readable by the frob interpreter.


You can play this online! Click the image below! cmu_adv

Todo:

  • Add to map
  • do literally anthing

Todo (Original):

  • Need message printing routines that are smart about when messages should be printed. This is to avoid messages like " taken" when non-adventurer actors do things. There is already a 'complain' function; I want to add these: (error ) -- print string and abort if %errmsg, else return nil (mesg ) -- print message and return normally if %errmsg, else return nil (mesg3 ) -- etc etc etc as needed [ccg]

  • add verbose-mode, brief-mode

  • need verbs: read, run

    • yell -> silly message? maybe do something? echo from frat quad?
    • xyzzy -> ?
    • plugh -> ?
  • need nouns: wearable, wear remove, other people

  • need "hidden" things that only appear after a search.

  • throw things into other rooms.

  • get/drop all

  • weight/volume limits for things.

  • jolt cola (silly)

  • need read verb (property readable?)

  • fix map around ucc and warner

  • make go in action

  • Each building should have an `outside' and then you go in.

  • cop shouldn't wait so long.

  • phone # for pizza place. 687-1189 (who else?)

  • clock minutes messed up

  • can't read watch

  • have door in entropy supply only open every ten minutes to get clerk away.

  • How put things in each other?

  • At dread. Say, there is dread here, and pick it u?

  • buggy hazard on frew?

  • clawed crate in basement of maggie mo?

  • rotc marchers?

  • basement level z in HH, hacker room? need chip to get there from chip lab.

  • old wean cave?

  • sei people as paranoids.

  • dick cyert

  • financial aid people chasing

  • frat quad gazorching

  • mudslide in IM field

  • hideous sculpture behind warner holding a clue

  • pitt student

  • o's?

  • steam tunnels

  • clue in tower atop HH, hard to get to.

  • physical plant abuse - manure?

  • check `traditions' in freshman word.

  • Get paint thinner and strip fence - must be night - add timed events? Each - entry loop

  • increments a timer? and find clue. --I will implement timed events Real Soon Now [ccg]

  • get a tool from buggy builders in exchange for a midget?

  • go to cluster, log in and play this game recursively?

  • tartan food as weapon

  • Panther Hollow Diving Club sign

  • abuse Jay Libove? (not in release version) --how about secret verb (like 'be wizard') for --things like this? [ccg]

  • lookup any book in hunt library (on computer) but can't find it on shelf

  • most workstations say "Vice 1 through 53 are down"

  • workstation with teeny print.. unreadable

  • wean hall 9th floor.. get key from someone ----Access from Elevator on DH end of wean or, from DH roof. [SGW]

  • love of two oranges is alien pod/other weirdness

  • tar pits

  • doherty ceramic labs

  • glycol spray and explosions in ucc

  • banner letters useful

  • RAIN

  • stuff in CFA --Working on Descriptions (sorry I couldn't get to it later) [SGW]

  • spring carnival?

  • badges instead of keys to get around?

  • find floppy disk- does it go in RT or PC? (or both?) (or neither?)

  • redo, again on command

  • if command ambiguous, method to tell which one in next command

  • elevator in wean - use fedba1 chip to get to steam tunnels? Or via HH? Close - manhole on tunnel and get out somewhere else?

  • ladder in ph closet - method climb passes move up to actor

  • Banner by skibo. Tie to ladder, still can walk away. Should confirm.

  • The banner is tied to the ladder. Also, if banner dropped and say tie banner says don't know which banner

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