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Include GL extension fliter/allowlist if and only if its needed
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Here we use the JS library dependency mechanism to include this code
only when its needed.

Sadly this will end up being preset in almost all GL-using programs
because most of them will end up using `emscriptenWebGLGet` (e.g. any
app that calls `glGetInteger`, `glGetString`, etc)

Fixes: #20798
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sbc100 committed Jan 5, 2024
1 parent 5ffaadf commit ce7fe78
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Showing 6 changed files with 88 additions and 85 deletions.
12 changes: 10 additions & 2 deletions src/library_glemu.js
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,15 @@

var LibraryGLEmulation = {
// GL emulation: provides misc. functionality not present in OpenGL ES 2.0 or WebGL
$GLEmulation__deps: ['$GLImmediateSetup', 'glEnable', 'glDisable', 'glIsEnabled', 'glGetBooleanv', 'glGetIntegerv', 'glGetString', 'glCreateShader', 'glShaderSource', 'glCompileShader', 'glAttachShader', 'glDetachShader', 'glUseProgram', 'glDeleteProgram', 'glBindAttribLocation', 'glLinkProgram', 'glBindBuffer', 'glGetFloatv', 'glHint', 'glEnableVertexAttribArray', 'glDisableVertexAttribArray', 'glVertexAttribPointer', 'glActiveTexture', '$stringToNewUTF8', '$ptrToString'],
$GLEmulation__deps: ['$GLImmediateSetup', 'glEnable', 'glDisable',
'glIsEnabled', 'glGetBooleanv', 'glGetIntegerv', 'glGetString',
'glCreateShader', 'glShaderSource', 'glCompileShader', 'glAttachShader',
'glDetachShader', 'glUseProgram', 'glDeleteProgram', 'glBindAttribLocation',
'glLinkProgram', 'glBindBuffer', 'glGetFloatv', 'glHint',
'glEnableVertexAttribArray', 'glDisableVertexAttribArray',
'glVertexAttribPointer', 'glActiveTexture', '$stringToNewUTF8',
'$ptrToString', '$getEmscriptenSupportedExtensions',
],
$GLEmulation__postset:
#if MAYBE_CLOSURE_COMPILER
// Forward declare GL functions that are overridden by GLEmulation here to appease Closure compiler.
Expand Down Expand Up @@ -394,7 +402,7 @@ var LibraryGLEmulation = {
if (GL.stringCache[name_]) return GL.stringCache[name_];
switch (name_) {
case 0x1F03 /* GL_EXTENSIONS */: // Add various extensions that we can support
var ret = stringToNewUTF8((GLctx.getSupportedExtensions() || []).join(' ') +
var ret = stringToNewUTF8(getEmscriptenSupportedExtensions(GLctx).join(' ') +
' GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ATI_texture_env_combine3 GL_NV_texture_env_combine4 GL_EXT_texture_env_dot3 GL_ARB_multitexture GL_ARB_vertex_buffer_object GL_EXT_framebuffer_object GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_texture_cube_map GL_EXT_draw_range_elements' +
(GL.currentContext.compressionExt ? ' GL_ARB_texture_compression GL_EXT_texture_compression_s3tc' : '') +
(GL.currentContext.anisotropicExt ? ' GL_EXT_texture_filter_anisotropic' : '')
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4 changes: 2 additions & 2 deletions src/library_glew.js
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@
*/

var LibraryGLEW = {
$GLEW__deps: ['glGetString', '$stringToNewUTF8', '$UTF8ToString'],
$GLEW__deps: ['glGetString', '$stringToNewUTF8', '$UTF8ToString', '$webglGetExtensions'],
$GLEW: {
isLinaroFork: 1,
extensions: null,
Expand Down Expand Up @@ -99,7 +99,7 @@ var LibraryGLEW = {
},

extensionIsSupported(name) {
GLEW.extensions ||= GL.getExtensions();
GLEW.extensions ||= webglGetExtensions();

if (GLEW.extensions.includes(name))
return 1;
Expand Down
4 changes: 2 additions & 2 deletions src/library_glfw.js
Original file line number Diff line number Diff line change
Expand Up @@ -1468,9 +1468,9 @@ var LibraryGLFW = {
GLFW.initialTime = GLFW.getTime() - time;
},

glfwExtensionSupported__deps: ['glGetString'],
glfwExtensionSupported__deps: ['glGetString', '$webglGetExtensions'],
glfwExtensionSupported: (extension) => {
GLFW.extensions ||= GL.getExtensions();
GLFW.extensions ||= webglGetExtensions();

if (GLFW.extensions.includes(extension)) return 1;

Expand Down
3 changes: 3 additions & 0 deletions src/library_html5_webgl.js
Original file line number Diff line number Diff line change
Expand Up @@ -440,6 +440,9 @@ var LibraryHtml5WebGL = {
emscripten_webgl_get_supported_extensions__proxy: 'sync_on_current_webgl_context_thread',
emscripten_webgl_get_supported_extensions__deps: ['$stringToNewUTF8'],
// Here we report the full list of extensions supported by WebGL rather than
// using getEmscriptenSupportedExtensions which filters the list based on
// what is has explicit support in.
emscripten_webgl_get_supported_extensions: () =>
stringToNewUTF8(GLctx.getSupportedExtensions().join(' ')),
Expand Down
146 changes: 69 additions & 77 deletions src/library_webgl.js
Original file line number Diff line number Diff line change
Expand Up @@ -135,6 +135,56 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
emscripten_webgl_enable_WEBGL_multi_draw__deps: ['$webgl_enable_WEBGL_multi_draw'],
emscripten_webgl_enable_WEBGL_multi_draw: (ctx) => webgl_enable_WEBGL_multi_draw(GL.contexts[ctx].GLctx),

$getEmscriptenSupportedExtensions__internal: true,
$getEmscriptenSupportedExtensions: function(ctx) {
// Restrict the list of advertised extensions to those that we actually
// support.
var supportedExtensions = [
#if MIN_WEBGL_VERSION == 1
// WebGL 1 extensions
'ANGLE_instanced_arrays',
'EXT_blend_minmax',
'EXT_disjoint_timer_query',
'EXT_frag_depth',
'EXT_shader_texture_lod',
'EXT_sRGB',
'OES_element_index_uint',
'OES_fbo_render_mipmap',
'OES_standard_derivatives',
'OES_texture_float',
'OES_texture_half_float',
'OES_texture_half_float_linear',
'OES_vertex_array_object',
'WEBGL_color_buffer_float',
'WEBGL_depth_texture',
'WEBGL_draw_buffers',
#endif
#if MAX_WEBGL_VERSION >= 2
// WebGL 2 extensions
'EXT_color_buffer_float',
'EXT_disjoint_timer_query_webgl2',
'EXT_texture_norm16',
'WEBGL_clip_cull_distance',
#endif
// WebGL 1 and WebGL 2 extensions
'EXT_color_buffer_half_float',
'EXT_float_blend',
'EXT_texture_compression_bptc',
'EXT_texture_compression_rgtc',
'EXT_texture_filter_anisotropic',
'KHR_parallel_shader_compile',
'OES_texture_float_linear',
'WEBGL_compressed_texture_s3tc',
'WEBGL_compressed_texture_s3tc_srgb',
'WEBGL_debug_renderer_info',
'WEBGL_debug_shaders',
'WEBGL_lose_context',
'WEBGL_multi_draw',
];
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
},

$GL__postset: 'var GLctx;',
#if GL_SUPPORT_AUTOMATIC_ENABLE_EXTENSIONS
// If GL_SUPPORT_AUTOMATIC_ENABLE_EXTENSIONS is enabled, GL.initExtensions() will call to initialize these.
Expand All @@ -153,8 +203,9 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
'$webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
#endif
'$webgl_enable_WEBGL_multi_draw',
'$getEmscriptenSupportedExtensions',
],
#endif
#endif // GL_SUPPORT_AUTOMATIC_ENABLE_EXTENSIONS
$GL: {
#if GL_DEBUG
debug: true,
Expand Down Expand Up @@ -738,60 +789,6 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
}
disableHalfFloatExtensionIfBroken(ctx);
#endif
// If end user enables *glGetProcAddress() functionality or
// GL_SUPPORT_AUTOMATIC_ENABLE_EXTENSIONS, then we must filter out
// all future WebGL extensions from being passed to the user, and only restrict to advertising
// extensions that the *glGetProcAddress() function knows to handle.
#if GL_ENABLE_GET_PROC_ADDRESS || GL_SUPPORT_AUTOMATIC_ENABLE_EXTENSIONS
var _allSupportedExtensions = ctx.getSupportedExtensions;
var supportedExtensionsForGetProcAddress = [
#if MIN_WEBGL_VERSION == 1
// WebGL 1 extensions
'ANGLE_instanced_arrays',
'EXT_blend_minmax',
'EXT_disjoint_timer_query',
'EXT_frag_depth',
'EXT_shader_texture_lod',
'EXT_sRGB',
'OES_element_index_uint',
'OES_fbo_render_mipmap',
'OES_standard_derivatives',
'OES_texture_float',
'OES_texture_half_float',
'OES_texture_half_float_linear',
'OES_vertex_array_object',
'WEBGL_color_buffer_float',
'WEBGL_depth_texture',
'WEBGL_draw_buffers',
#endif
#if MAX_WEBGL_VERSION >= 2
// WebGL 2 extensions
'EXT_color_buffer_float',
'EXT_disjoint_timer_query_webgl2',
'EXT_texture_norm16',
'WEBGL_clip_cull_distance',
#endif
// WebGL 1 and WebGL 2 extensions
'EXT_color_buffer_half_float',
'EXT_float_blend',
'EXT_texture_compression_bptc',
'EXT_texture_compression_rgtc',
'EXT_texture_filter_anisotropic',
'KHR_parallel_shader_compile',
'OES_texture_float_linear',
'WEBGL_compressed_texture_s3tc',
'WEBGL_compressed_texture_s3tc_srgb',
'WEBGL_debug_renderer_info',
'WEBGL_debug_shaders',
'WEBGL_lose_context',
'WEBGL_multi_draw',
];
ctx.getSupportedExtensions = function() {
return (_allSupportedExtensions.apply(this) || []).filter(ext => supportedExtensionsForGetProcAddress.includes(ext));
}
#endif
return handle;
},
Expand Down Expand Up @@ -1206,10 +1203,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
webgl_enable_WEBGL_multi_draw(GLctx);
// .getSupportedExtensions() can return null if context is lost, so coerce
// to empty array.
var exts = GLctx.getSupportedExtensions() || [];
exts.forEach((ext) => {
getEmscriptenSupportedExtensions(GLctx).forEach((ext) => {
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
// are not enabled by default.
if (!ext.includes('lose_context') && !ext.includes('debug')) {
Expand All @@ -1220,14 +1214,16 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
},
#endif
getExtensions() {
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
var exts = GLctx.getSupportedExtensions() || [];
},
$webglGetExtensions__internal: true,
$webglGetExtensions__deps: ['$getEmscriptenSupportedExtensions'],
$webglGetExtensions() {
var exts = getEmscriptenSupportedExtensions(GLctx);
#if GL_EXTENSIONS_IN_PREFIXED_FORMAT
exts = exts.concat(exts.map((e) => "GL_" + e));
exts = exts.concat(exts.map((e) => "GL_" + e));
#endif
return exts;
},
return exts;
},
glPixelStorei: (pname, param) => {
Expand All @@ -1237,13 +1233,13 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
GLctx.pixelStorei(pname, param);
},
glGetString__deps: ['$stringToNewUTF8'],
glGetString__deps: ['$stringToNewUTF8', '$webglGetExtensions'],
glGetString: (name_) => {
var ret = GL.stringCache[name_];
if (!ret) {
switch (name_) {
case 0x1F03 /* GL_EXTENSIONS */:
ret = stringToNewUTF8(GL.getExtensions().join(' '));
ret = stringToNewUTF8(webglGetExtensions().join(' '));
break;
case 0x1F00 /* GL_VENDOR */:
case 0x1F01 /* GL_RENDERER */:
Expand Down Expand Up @@ -1305,7 +1301,11 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
return ret;
},
$emscriptenWebGLGet__deps: ['$writeI53ToI64'],
$emscriptenWebGLGet__deps: ['$writeI53ToI64',
#if MAX_WEBGL_VERSION >= 2
'$webglGetExtensions', // For GL_NUM_EXTENSIONS
#endif
],
$emscriptenWebGLGet: (name_, p, type) => {
// Guard against user passing a null pointer.
// Note that GLES2 spec does not say anything about how passing a null
Expand Down Expand Up @@ -1368,15 +1368,7 @@ for (/**@suppress{duplicate}*/var i = 0; i < {{{ GL_POOL_TEMP_BUFFERS_SIZE }}};
return;
}
#endif
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
var exts = GLctx.getSupportedExtensions() || [];
#if GL_EXTENSIONS_IN_PREFIXED_FORMAT
// each extension is duplicated, first in unprefixed WebGL form, and
// then a second time with "GL_" prefix.
ret = 2 * exts.length;
#else
ret = exts.length;
#endif
ret = webglGetExtensions().length;
break;
case 0x821B: // GL_MAJOR_VERSION
case 0x821C: // GL_MINOR_VERSION
Expand Down
4 changes: 2 additions & 2 deletions src/library_webgl2.js
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
*/

var LibraryWebGL2 = {
glGetStringi__deps: ['$stringToNewUTF8'],
glGetStringi__deps: ['$webglGetExtensions', '$stringToNewUTF8'],
glGetStringi: (name, index) => {
if (GL.currentContext.version < 2) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
Expand All @@ -24,7 +24,7 @@ var LibraryWebGL2 = {
}
switch (name) {
case 0x1F03 /* GL_EXTENSIONS */:
var exts = GL.getExtensions().map(stringToNewUTF8);
var exts = webglGetExtensions().map(stringToNewUTF8);
stringiCache = GL.stringiCache[name] = exts;
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
Expand Down

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