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Fix persistence of window position #1745

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Jun 19, 2022
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24 changes: 17 additions & 7 deletions egui-winit/src/window_settings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,22 +2,32 @@
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct WindowSettings {
/// Inner position of window in physical pixels
inner_pos: Option<egui::Pos2>,
/// Position of window in physical pixels. This is either
/// the inner or outer position depending on the platform.
position: Option<egui::Pos2>,
/// Inner size of window in logical pixels
inner_size_points: Option<egui::Vec2>,
}

impl WindowSettings {
pub fn from_display(window: &winit::window::Window) -> Self {
let inner_size_points = window.inner_size().to_logical::<f32>(window.scale_factor());

Self {
inner_pos: window
let position = if cfg!(macos) {
// Use the inner position for MacOS
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I think, it is better to wording like "MacOS uses inner position when positioning windows" or something, added details from your findings also would be helpful.

Right now this comment looks like Captain Obvious statement.

window
.inner_position()
.ok()
.map(|p| egui::pos2(p.x as f32, p.y as f32)),
.map(|p| egui::pos2(p.x as f32, p.y as f32))
} else {
// Other platforms use the outer position.
window
.outer_position()
.ok()
.map(|p| egui::pos2(p.x as f32, p.y as f32))
};

Self {
position,
inner_size_points: Some(egui::vec2(
inner_size_points.width as f32,
inner_size_points.height as f32,
Expand All @@ -35,7 +45,7 @@ impl WindowSettings {
// If this happens on Mac, the window is clamped into valid area.
// If this happens on Windows, the window is hidden and very difficult to find.
// So we don't restore window positions on Windows.
if let Some(pos) = self.inner_pos {
if let Some(pos) = self.position {
window = window.with_position(winit::dpi::PhysicalPosition {
x: pos.x as f64,
y: pos.y as f64,
Expand Down