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egui-wgpu: lazily initialize render + surface state
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Enable the renderer and surface state initialization to be deferred
until we know that any winit window we created has a valid native window
and enable the surface state to be updated in case the native window
changes.

In particular these changes help with running on Android where winit
windows will only have a valid native window associated with them
between Resumed and Paused lifecycle events, and so surface creation
(and render state initialization) needs to wait until the first
Resumed event, and the surface needs to be dropped/recreated based on
Paused/Resumed events.
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rib committed May 22, 2022
1 parent e355bef commit e75ac2b
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Showing 5 changed files with 239 additions and 69 deletions.
1 change: 1 addition & 0 deletions Cargo.lock

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3 changes: 2 additions & 1 deletion eframe/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ screen_reader = [
]

# Use WGPU as the backend instead of glow
wgpu = ["egui-wgpu"]
wgpu = ["dep:wgpu", "egui-wgpu"]


[dependencies]
Expand All @@ -68,6 +68,7 @@ egui-wgpu = { version = "0.18.0", path = "../egui-wgpu", optional = true, featur
glow = { version = "0.11", optional = true }
ron = { version = "0.7", optional = true }
serde = { version = "1", optional = true, features = ["derive"] }
wgpu = { version = "0.12", optional = true }

# -------------------------------------------
# native:
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27 changes: 25 additions & 2 deletions eframe/src/native/run.rs
Original file line number Diff line number Diff line change
Expand Up @@ -214,11 +214,25 @@ pub fn run_wgpu(
// SAFETY: `window` must outlive `painter`.
#[allow(unsafe_code)]
let mut painter = unsafe {
egui_wgpu::winit::Painter::new(&window, native_options.multisampling.max(1) as _)
let mut painter = egui_wgpu::winit::Painter::new(
wgpu::Backends::PRIMARY | wgpu::Backends::GL,
wgpu::PowerPreference::HighPerformance,
wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::default(),
limits: wgpu::Limits::default(),
},
wgpu::PresentMode::Fifo,
native_options.multisampling.max(1) as _,
);
#[cfg(not(target_os = "android"))]
painter.set_window(Some(&window));
painter
};

let mut integration = epi_integration::EpiIntegration::new(
painter.max_texture_side(),
&event_loop,
painter.max_texture_side().unwrap_or(2048),
&window,
storage,
#[cfg(feature = "glow")]
Expand Down Expand Up @@ -304,6 +318,15 @@ pub fn run_wgpu(
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),

#[cfg(target_os = "android")]
winit::event::Event::Resumed => unsafe {
painter.set_window(Some(&window));
},
#[cfg(target_os = "android")]
winit::event::Event::Paused => unsafe {
painter.set_window(None);
},

winit::event::Event::WindowEvent { event, .. } => {
match &event {
winit::event::WindowEvent::Focused(new_focused) => {
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2 changes: 1 addition & 1 deletion egui-wgpu/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ All notable changes to the `egui-wgpu` integration will be noted in this file.


## Unreleased

Enables deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634))

## 0.18.0 - 2022-05-15
First published version since moving the code into the `egui` repository from <https://github.com/LU15W1R7H/eww>.
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