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Adventure game that educates players about endangered species. Collaborators: Elliott Hendricks, Sophia Lu, Eduardo Aguilar. Professor Michael Wehar's CPSC 71 Software Engineering Course
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### Python template | ||
# Byte-compiled / optimized / DLL files | ||
__pycache__/ | ||
*.py[cod] | ||
*$py.class | ||
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# C extensions | ||
*.so | ||
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# Distribution / packaging | ||
.Python | ||
build/ | ||
develop-eggs/ | ||
dist/ | ||
downloads/ | ||
eggs/ | ||
.eggs/ | ||
lib/ | ||
lib64/ | ||
parts/ | ||
sdist/ | ||
var/ | ||
wheels/ | ||
share/python-wheels/ | ||
*.egg-info/ | ||
.installed.cfg | ||
*.egg | ||
MANIFEST | ||
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# PyInstaller | ||
# Usually these files are written by a python script from a template | ||
# before PyInstaller builds the exe, so as to inject date/other infos into it. | ||
*.manifest | ||
*.spec | ||
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# Installer logs | ||
pip-log.txt | ||
pip-delete-this-directory.txt | ||
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# Unit test / coverage reports | ||
htmlcov/ | ||
.tox/ | ||
.nox/ | ||
.coverage | ||
.coverage.* | ||
.cache | ||
nosetests.xml | ||
coverage.xml | ||
*.cover | ||
*.py,cover | ||
.hypothesis/ | ||
.pytest_cache/ | ||
cover/ | ||
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# Translations | ||
*.mo | ||
*.pot | ||
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# Django stuff: | ||
*.log | ||
local_settings.py | ||
db.sqlite3 | ||
db.sqlite3-journal | ||
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# Flask stuff: | ||
instance/ | ||
.webassets-cache | ||
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# Scrapy stuff: | ||
.scrapy | ||
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# Sphinx documentation | ||
docs/_build/ | ||
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# PyBuilder | ||
.pybuilder/ | ||
target/ | ||
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# Jupyter Notebook | ||
.ipynb_checkpoints | ||
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# IPython | ||
profile_default/ | ||
ipython_config.py | ||
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# pyenv | ||
# For a library or package, you might want to ignore these files since the code is | ||
# intended to run in multiple environments; otherwise, check them in: | ||
# .python-version | ||
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# pipenv | ||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. | ||
# However, in case of collaboration, if having platform-specific dependencies or dependencies | ||
# having no cross-platform support, pipenv may install dependencies that don't work, or not | ||
# install all needed dependencies. | ||
#Pipfile.lock | ||
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow | ||
__pypackages__/ | ||
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# Celery stuff | ||
celerybeat-schedule | ||
celerybeat.pid | ||
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# SageMath parsed files | ||
*.sage.py | ||
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# Environments | ||
.env | ||
.venv | ||
env/ | ||
venv/ | ||
ENV/ | ||
env.bak/ | ||
venv.bak/ | ||
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# Spyder project settings | ||
.spyderproject | ||
.spyproject | ||
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# Rope project settings | ||
.ropeproject | ||
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# mkdocs documentation | ||
/site | ||
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# mypy | ||
.mypy_cache/ | ||
.dmypy.json | ||
dmypy.json | ||
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# Pyre type checker | ||
.pyre/ | ||
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# pytype static type analyzer | ||
.pytype/ | ||
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# Cython debug symbols | ||
cython_debug/ | ||
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saveFile.txt |
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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# pokemon-garnet | ||
Adventure game based on Pokemon for a school project |
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import sys | ||
import pygame | ||
from pygame.locals import * | ||
from pygame import Rect | ||
from src.util import colors as col | ||
from src.util import graphics as gr | ||
from src.stages.splash.splash import Splash | ||
from src.stages.world.world import World | ||
from src.stages.bag.bag import Bag | ||
from src.stages.catch.catch import Catch | ||
from src.stages.credits.credits import Credits | ||
from src.stages.journal.journal import Journal | ||
from src.stages.profile.profile import Profile | ||
from src.logic.state import State | ||
from src.util.graphics import FPS | ||
import logging | ||
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""" | ||
Top level class of the project. | ||
""" | ||
class App: | ||
# Stages | ||
stageNames = { | ||
"splash": Splash, | ||
"world": World, | ||
"catch": Catch, | ||
"credits": Credits, | ||
"journal": Journal, | ||
"bag": Bag, | ||
"profile": Profile | ||
} | ||
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# Constructor | ||
def __init__(self): | ||
# init PyGame | ||
pygame.init() | ||
self.clock = pygame.time.Clock() | ||
self.surface = pygame.display.set_mode((gr.BOUND_TOT[2], gr.BOUND_TOT[3])) | ||
self.upSurface = self.surface.subsurface(gr.BOUND_UP) | ||
self.lowSurface = self.surface.subsurface(gr.BOUND_LOW) | ||
pygame.display.set_caption("Garnet Monsters") | ||
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# init fonts | ||
App.loadFonts() | ||
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# create all the stages | ||
self.stages = {} | ||
state = State() | ||
for n in App.stageNames: | ||
self.stages[n] = App.stageNames[n](self, state) | ||
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#set the active stage | ||
self.active = self.stageNames["splash"](self, state) | ||
self.active.load() | ||
@staticmethod | ||
def loadFonts(): | ||
pygame.font.init() | ||
gr.FONT_4 = pygame.font.Font("src/assets/fonts/joystix.ttf", 4) | ||
gr.FONT_6 = pygame.font.Font("src/assets/fonts/joystix.ttf", 6) | ||
gr.FONT_8 = pygame.font.Font("src/assets/fonts/joystix.ttf", 8) | ||
gr.FONT_10 = pygame.font.Font("src/assets/fonts/joystix.ttf", 10) | ||
gr.FONT_12 = pygame.font.Font("src/assets/fonts/joystix.ttf", 12) | ||
gr.FONT_14 = pygame.font.Font("src/assets/fonts/joystix.ttf", 14) | ||
gr.FONT_16 = pygame.font.Font("src/assets/fonts/joystix.ttf", 16) | ||
gr.FONT_20 = pygame.font.Font("src/assets/fonts/joystix.ttf", 20) | ||
gr.FONT_24 = pygame.font.Font("src/assets/fonts/joystix.ttf", 24) | ||
gr.FONT_28 = pygame.font.Font("src/assets/fonts/joystix.ttf", 28) | ||
gr.FONT_32 = pygame.font.Font("src/assets/fonts/joystix.ttf", 32) | ||
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# Game loop | ||
def loop(self): | ||
# stage logic | ||
self.getInput() | ||
self.active.update() | ||
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# prepare canvas | ||
self.surface.fill(col.LIGHT_GRAY) | ||
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# stage drawing | ||
self.active.draw() | ||
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# overlay on canvas | ||
self.drawCanvasRibbons() | ||
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# update the display | ||
pygame.display.update() | ||
@staticmethod | ||
def quit(): | ||
pygame.quit() | ||
sys.exit() | ||
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# Loop utility | ||
def drawCanvasRibbons(self): | ||
pygame.draw.rect(self.surface, col.BLACK, Rect(0, 0, gr.BOUND_TOT.w, gr.RIBBON)) | ||
pygame.draw.rect(self.surface, col.BLACK, Rect(0, gr.RIBBON + gr.SCR_HT, gr.BOUND_TOT.w, gr.RIBBON)) | ||
pygame.draw.rect(self.surface, col.BLACK, Rect(0, gr.BOUND_TOT.h - gr.RIBBON, gr.BOUND_TOT.w, gr.RIBBON)) | ||
pygame.draw.rect(self.surface, col.BLACK, Rect(0, 0, gr.RIBBON, gr.BOUND_TOT.h)) | ||
pygame.draw.rect(self.surface, col.BLACK, Rect(gr.BOUND_TOT.w - gr.RIBBON, 0, gr.RIBBON, gr.BOUND_TOT.h)) | ||
def drawLowerBackground(self): | ||
pygame.draw.rect(self.surface, col.LIGHT_GRAY, gr.BOUND_LOW) | ||
def getInput(self): | ||
#update mouse position | ||
if gr.BOUND_LOW.collidepoint(pygame.mouse.get_pos()): | ||
self.active.setMousePos(App.transformPosToLower(pygame.mouse.get_pos())) | ||
else: | ||
self.active.setMousePos((-1, -1)) | ||
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#general events | ||
for event in pygame.event.get(): | ||
if event.type == QUIT: | ||
App.quit() | ||
elif event.type == pygame.MOUSEBUTTONDOWN: | ||
if gr.BOUND_LOW.collidepoint(pygame.mouse.get_pos()): | ||
self.active.mouseDown(App.transformPosToLower(pygame.mouse.get_pos())) | ||
elif event.type == pygame.MOUSEBUTTONUP: | ||
if gr.BOUND_LOW.collidepoint(pygame.mouse.get_pos()): | ||
self.active.mouseUp(App.transformPosToLower(pygame.mouse.get_pos())) | ||
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@staticmethod | ||
def transformPosToLower(position): | ||
return position[0]-gr.BOUND_LOW.x, position[1]-gr.BOUND_LOW.y | ||
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# Outward facing | ||
def switchStage(self, stageName): | ||
if stageName in self.stageNames: | ||
self.active.unload() | ||
self.active = self.stages[stageName] | ||
self.active.load() | ||
else: | ||
logging.exception("Unknown stage name provided") | ||
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""" | ||
App initialization and game loop. | ||
""" | ||
if __name__ == "__main__": | ||
app = App() | ||
while True: | ||
app.loop() | ||
app.clock.tick(FPS) |