Just what you need to make the raw C API of WebGPU feel a bit more confy when programming in C++, but zero runtime overhead, this is mostly syntactic sugar! 🧁
This is a single-file shallow wrapper for using the WebGPU native API in a more C++ idiomatic way. It comes with zero overhead and is mostly syntactic sugar to make the original C API less verbose. All C++ types are naturally compatible with original C-style types, the memory layout remains untouched.
The C++ wrapper is automatically generated from the official webgpu.h, with the possibility to inject custom code and blacklist symbols that your implementation of webgpu.h
does not handle yet (see Going Further).
- Namespace
- Default descriptor values
- Object notation
- Capturing closures
- Scoped enumerations
There is also an extra webgpu-raii.hpp
file generated alongside webgpu.hpp
, which provides a RAII wrapper around WebGPU objects, so that lifetime is automatically managed. This is kept in a separate file, because the core webgpu.hpp
is meant not to introduce any behavior compared to using the raw C API. More info in WebGPU-raii.
The easiest route is to use the Web service: https://eliemichel.github.io/WebGPU-Cpp
NB To get started with WebGPU in general, see our Learn WebGPU for C++ documentation!
- Copy the file dawn/webgpu.hpp, wgpu-native/webgpu.hpp or emscripten/webgpu.hpp (depending on your backend) to your C++17 project.
NB You should also check the git tag that is in a file of this repo next to each webgpu.hpp
. If your version of the backend is newer, see below how to generate the webgpu.hpp
file yourself.
- Replace
#include <webgpu/webgpu.h>
by#include "webgpu/webgpu.hpp"
in your source files:
#include "webgpu/webgpu.hpp"
- In exactly one of your source files, add
#define WEBGPU_CPP_IMPLEMENTATION
before including webgpu.hpp:
#define WEBGPU_CPP_IMPLEMENTATION
#include "webgpu/webgpu.hpp"
NB By default, the wrapper is built for the last version of the wgpu-native implementation of webgpu.h
. If you use the Dawn implementation, you may need to read advanced instructions.
Instead of prefixing every struct name with WGPU
and every function name with wgpu
(the C way), all symbols are put in a wgpu
namespace (the C++ way):
// C style
WGPUInstanceDescriptor desc = {};
desc.nextInChain = nullptr;
WGPUInstance instance = wgpuCreateInstance(&desc);
becomes with namespaces:
// C++ style
wgpu::InstanceDescriptor desc = {};
wgpu::Instance instance = wgpu::createInstance(desc);
Note that wgpu::createInstance
accepts a reference to desc
, where wgpuCreateInstance
accepted a pointer.
And of course you can start your source file with using namespace wgpu;
to avoid spelling out wgpu::
everywhere (although broad use of using namespace
is not usually considered good practice).
Sometimes we just need to build a descriptor by default. More generally, we rarely need to have all the fields of the descriptor deviate from the default, so this wrapper provides an easy way to set all fields to the default values, which is automatically synchronized from the official WebGPU specification.
Since it is very common, the nextInChain
value is automatically set to nullptr
by default. For other fields, the user must call the setDefault()
method. This manual action prevents the wrapper from having hidden overhead:
BindGroupLayoutEntry bindGroupLayoutEntry;
// This recursively set defaults for bindGroupLayoutEntry.buffer,
// bindGroupLayoutEntry.sampler, etc.
bindGroupLayoutEntry.setDefault();
// Even more compact:
BindGroupLayoutEntry bindGroupLayoutEntry = Default;
Beyond namespace, most functions are also previewed by the name of their first argument, e.g.:
// C style
WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
^^^^^^ ^^^^^^^^^^^^^^^^^
size_t wgpuAdapterEnumerateFeatures(WGPUAdapter adapter, WGPUFeatureName * features);
^^^^^^^ ^^^^^^^^^^^^^^^^^^^
void wgpuBufferDestroy(WGPUBuffer buffer);
^^^^^^ ^^^^^^^^^^^^^^^^^
These functions are conceptually methods of the object constituted by their first argument, so in this wrapper they are exposed as such:
// C++ style
namespace wgpu {
struct Device {
// [...]
createBuffer(const BufferDescriptor& descriptor);
};
struct Adapter {
// [...]
enumerateFeatures(FeatureName * features);
};
struct Device {
// [...]
destroy();
};
} // namespace wgpu
Note also that descriptors are passed by reference rather than by pointer.
Many asynchronous operations use callbacks. In order to provide some context to the callback's body, there is always a void *userdata
argument passed around. This can be alleviated in C++ by using capturing closures.
NB This only alleviates the notations, but technically mechanism very similar to the user data pointer is automatically implemented when creating a capturing lambda.
// C style
struct Context {
WGPUBuffer buffer;
};
auto onBufferMapped = [](WGPUBufferMapAsyncStatus status, void* pUserData) {
Context* context = reinterpret_cast<Context*>(pUserData);
std::cout << "Buffer mapped with status " << status << std::endl;
unsigned char* bufferData = (unsigned char*)wgpuBufferGetMappedRange(context->buffer, 0, 16);
std::cout << "bufferData[0] = " << (int)bufferData[0] << std::endl;
wgpuBufferUnmap(context->buffer);
};
Context context;
wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, 16, onBufferMapped, (void*)&context);
becomes
// C++ style
buffer.mapAsync(buffer, [&context](wgpu::BufferMapAsyncStatus status) {
std::cout << "Buffer mapped with status " << status << std::endl;
unsigned char* bufferData = (unsigned char*)context.buffer.getMappedRange(0, 16);
std::cout << "bufferData[0] = " << (int)bufferData[0] << std::endl;
context.buffer.unmap();
});
Because enums are unscoped by default, the WebGPU API is forced to prefix all values that an enum can take with the name of the enum, leading to quite long names:
typedef enum WGPURequestAdapterStatus {
WGPURequestAdapterStatus_Success = 0x00000000,
WGPURequestAdapterStatus_Unavailable = 0x00000001,
WGPURequestAdapterStatus_Error = 0x00000002,
WGPURequestAdapterStatus_Unknown = 0x00000003,
WGPURequestAdapterStatus_Force32 = 0x7FFFFFFF
} WGPURequestAdapterStatus;
It is possible in C++ to define scoped enums, which are strongly typed and can only be accessed through the name, for instance this scoped enum:
enum class RequestAdapterStatus {
Success = 0x00000000,
Unavailable = 0x00000001,
Error = 0x00000002,
Unknown = 0x00000003,
Force32 = 0x7FFFFFFF
};
This can be used as follows:
wgpu::RequestAdapterStatus::Success;
NB The actual implementation use a little trickery so that enum names are scoped, but implicitly converted to and from the original WebGPU enum values.
The file webgpu.hpp
is generated by running the generate.py
script (with at least Python 3.10). The best way to get an up to date doc is through it's help message:
$ python generate.py --help
usage: generate.py [-h] [-t TEMPLATE] [-o OUTPUT] [-u HEADER_URL] [-d DEFAULTS] [--no-scoped-enums]
[--no-fake-scoped-enums] [--use-non-member-procedures] [--no-const]
Generate the webgpu-cpp binding from official webgpu-native headers. You should not have to change
any of the default arguments for a regular use. This generates a webgpu.hpp file that you can
include in your project. Exactly one of your source files must #define WEBGPU_CPP_IMPLEMENTATION
before including this header.
options:
-h, --help show this help message and exit
-t TEMPLATE, --template TEMPLATE
Template used for generating the output binding file
-o OUTPUT, --output OUTPUT
Path where to output the generated webgpu.hpp
-u HEADER_URL, --header-url HEADER_URL
URL of the official webgpu.h from the webgpu-native project. If the URL
does not start with http(s)://, it is considered as a local file. You can
specify this option multiple times to agregate multiple headers (e.g., the
standard webgpu.h plus backend-specific extensions wgpu.h). If no URL is
specified, the official header from
'https://raw.githubusercontent.com/webgpu-native/webgpu-headers/main/webgpu.h'
is used.
-d DEFAULTS, --defaults DEFAULTS
File listing default values for descriptor fields. This argument can be
provided multiple times, the last ones override the previous values.
--no-scoped-enums Do not replace WebGPU enums with C++ scoped enums
--no-fake-scoped-enums
Use scoped aliases to original enum values so that no casting is needed
--use-non-member-procedures
Include WebGPU methods that are not members of any WebGPU object
--no-const By default, all methods of opaque handle types are const. This option makes
them all non-const.
The default options download the last version of webgpu.h
from the webgpu-native/webgpu-headers repository, but it is recommended to check that it matches your own version of this file (provided by your implementation, e.g., wgpu-native or Dawn).
The template file uses a quite simple format: variables to be replaced by a snippet of code is put inside double brackets, e.g., {{foo}}
. You can look at webgpu.template.hpp for a list of available such variables.
There are two special pairs of tags which are not variables:
Between {{begin-blacklist}}
and {{end-blacklist}}
, you can list WebGPU procedures that you would like the binding to ignore. This must be used when your version of webgpu.h
declares some symbols that are not actually implemented by your binaries of WebGPU.
Between {{begin-inject}}
and {{end-inject}}
, you can specify extra methods to inject in the auto-generated handle types. Within this scope, define a subscope with HANDLE(Foo)
and END
tags to add arbitrary members in type Foo
.
You must then declare the body of this method at the end of the file, between #ifdef WEBGPU_CPP_IMPLEMENTATION
and #endif // WEBGPU_CPP_IMPLEMENTATION
Default values for descriptors and structs are not provided in the webgpu.h
native header. They are however specified in the official WebGPU specification, so we provide a script that downloads and scraps this document to extract the default values.
NB Running this script creates a defaults.txt
file. If you want to add your own default values overrides, it is recommended to do so in the extra-defaults.txt
file so that they do not get overwritten when running the scraper again.
Enumeration for which there exists an enum value Undefined
default to this value, unless they have been specified a different default value in one of the default.txt
files.
$ python fetch_default_values.py --help
usage: fetch_default_values [-h] [-u URL] [-v LOG_LEVEL] [-s OUTPUT_SPEC] [-d OUTPUT_DEFAULTS]
Fetch from the official WebGPU specification the default values for descriptors. Copyright (c) 2022-2023 Élie Michel
options:
-h, --help show this help message and exit
-u URL, --url URL URL of the specification document
-v LOG_LEVEL, --log-level LOG_LEVEL
level of verbosity: DEBUG, INFO, WARNING ou ERROR
-s OUTPUT_SPEC, --output-spec OUTPUT_SPEC
output JSON file containing the scraped API
-d OUTPUT_DEFAULTS, --output-defaults OUTPUT_DEFAULTS
output file containing the default values
Some procedures (e.g., wgpuTextureCreateView
) have their last argument marked as "nullable". In this case, an overloaded version of the fonction is generated by the wrapper, where this last argument is removed, and internally nullptr
is provided.
The examples provided in this repository were generated as follows:
# wgpu-native
python generate.py -u wgpu-native/webgpu.h -u wgpu-native/wgpu.h -t webgpu.template.hpp -o wgpu-native/webgpu.hpp -d defaults.txt -d extra-defaults.txt
# Dawn
python generate.py -u dawn/webgpu.h -t webgpu.template.hpp -o dawn/webgpu.hpp -d defaults.txt -d extra-defaults.txt --use-init-macro --ext-suffix 2
# emscripten
python generate.py -u emscripten/webgpu.h -t emscripten/webgpu.template.hpp -o emscripten/webgpu.hpp -d defaults.txt -d extra-defaults.txt
And the RAII wrappers were generated with the following commands:
# wgpu-native
python generate.py -u wgpu-native/webgpu.h -u wgpu-native/wgpu.h -t webgpu-raii.template.hpp -o wgpu-native/webgpu-raii.hpp
# Dawn
python generate.py -u dawn/webgpu.h -t webgpu-raii.template.hpp -o dawn/webgpu-raii.hpp
# emscripten
python generate.py -u emscripten/webgpu.h -t webgpu-raii.template.hpp -o emscripten/webgpu-raii.hpp
To get started with WebGPU, see our Learn WebGPU for C++ documentation!
This work was inspired by PpluX' wgpu.hpp. This repository has included a generator compatible with PpluX' one until tag pplux
.
See LICENSE.txt