Creates an dynamic instance of node-minecraft-data.
const registry = require('prismarine-registry')('1.18')
registry.blocksByName['stone'] // See information about stone
- loads/writes data from dimension codec in login packet
Contains mapping from chat type ID (numeric or string) to information about how the chat type should be formatted and what the relevant parameters are.
{
'minecraft:chat': { formatString: '<%s> %s', parameters: [ 'sender', 'content' ] },
'minecraft:say_command': { formatString: '[%s] %s', parameters: [ 'sender', 'content' ] },
'minecraft:msg_command': { formatString: '%s whispers to you: %s', parameters: [ 'sender', 'content' ] },
'minecraft:team_msg_command': { formatString: '%s <%s> %s', parameters: [ 'team_name', 'sender', 'content' ] },
'minecraft:emote_command': { formatString: '* %s %s', parameters: [ 'sender', 'content' ] }
}
Mapping to dimension data object containing dimension name
, minY
and height
.
- loads/writes data from an item states array inside the bedrock start game packet.
// In a client
const { createClient } = require('bedrock-protocol');
const registry = require('prismarine-registry')('bedrock_1.19.50');
const client = createClient({
'host': '127.0.0.1'
})
client.on('start_game', ({ itemstates }) => {
registry.loadItemStates(itemstates);
})
// In a server
server.on('connect', (client) => {
const itemstates = registry.writeItemStates()
client.write('start_game', { ...startGamePacket, itemstates })
})