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Releases: eleev/flappy-fly-bird

1.4.9

15 Aug 17:39
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What's Changed

New Contributors

  • @jVirus made their first contribution in #4

Full Changelog: 1.4.8...1.4.9

Updated to support the latest Xcode version

18 Jul 13:05
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The update includes minor changes related to the support for the latest Xcode version (12.0).

Minor Swift 5.1 Update

08 Mar 17:58
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The update brings the support for the changes that are related to the latest language and SDK.

Migration to Swift 5.0

31 Mar 10:59
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1.4.6

Fixed Swift badge

Fixes and iPhone X, Xs, Xs Max support

18 Jan 10:55
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The update brings a number of improvements:

  • Fixed issue that caused the player node to stuck after the death. The issue was caused by multiple death hander calls and jumbing between Playing and Death states, where some time-dependent actions were run at the same time
  • Added full support for iPhone X, Xs, Xs Max

Refactoring & small fixes

19 Nov 06:00
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This version of Flappy Fly-Bird bring the following changes and updates:

  • Resolved inconsistencies related to some file names
  • Fixed an issue that cased difficulty setting to be missing on iPads

Minor fixes

08 Oct 10:45
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The update includes minor fixes.

New setting

08 Oct 08:43
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Update brings support for Difficulty setting.

Migrated to Swift 4.2

20 Sep 14:04
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Minor release that brings support for Swift 4.2 and small ambiguity fix related to protocol conformance

New pipe type and more improvements!

03 Jun 11:32
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This update brings the second type of pipe - double pipe!

  • Added new pipe type
  • Changed transition animation behaviour: now the scenes are not paused during the transition
  • Implemented custom scene transition mechanism using GLSL shaders. It's in test mode, will be added later
  • Added more functionality to PipeFactory (however it still requires refactoring)