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[Winlogbeat] Remove redundant code and move to common package (#24560)
* Move safe reader to libbeat/common/encoding/xml package * Remove redundant code and move to winlogbeat/sys package * Add changelog entry * Add safe_reader.go header * Apply suggestions from code review Co-authored-by: Andrew Kroh <[email protected]> * Update CHANGELOG.next.asciidoc Co-authored-by: Andrew Kroh <[email protected]>
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// Licensed to Elasticsearch B.V. under one or more contributor | ||
// license agreements. See the NOTICE file distributed with | ||
// this work for additional information regarding copyright | ||
// ownership. Elasticsearch B.V. licenses this file to you under | ||
// the Apache License, Version 2.0 (the "License"); you may | ||
// not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, | ||
// software distributed under the License is distributed on an | ||
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
// KIND, either express or implied. See the License for the | ||
// specific language governing permissions and limitations | ||
// under the License. | ||
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package sys | ||
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import ( | ||
"sync" | ||
) | ||
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// bufferPool contains a pool of PooledByteBuffer objects. | ||
var bufferPool = sync.Pool{ | ||
New: func() interface{} { return &PooledByteBuffer{ByteBuffer: NewByteBuffer(1024)} }, | ||
} | ||
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// PooledByteBuffer is an expandable buffer backed by a byte slice. | ||
type PooledByteBuffer struct { | ||
*ByteBuffer | ||
} | ||
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// NewPooledByteBuffer return a PooledByteBuffer from the pool. The returned value must | ||
// be released with Free(). | ||
func NewPooledByteBuffer() *PooledByteBuffer { | ||
b := bufferPool.Get().(*PooledByteBuffer) | ||
b.Reset() | ||
return b | ||
} | ||
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// Free returns the PooledByteBuffer to the pool. | ||
func (b *PooledByteBuffer) Free() { | ||
if b == nil { | ||
return | ||
} | ||
bufferPool.Put(b) | ||
} |
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