Introduces mines, workstations for renewable resources.
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v0.0.7
Added Frenchv0.0.6
Added stone blocksv0.0.5
Added new ores, flint, and new stone typesv0.0.4
Added clay, sand, and dirt excavationv0.0.4
Created QOL wrapper (with mod compatibility support, see below)
v0.0.7
Updated for game version 0.5v0.0.61
Fixed game crashing when multi-selecting unbuilt minesv0.0.6
Fixed recipes that didn't use the correct skillsv0.0.5
Fixed game crashing when multi-selecting mines- Ladder and mineshaft disappear once a mine is constructed
Adding your own resources is recommended in your craftable.lua shadow:
function mod:onload(craftable)
local super_load = craftable.load
craftable.load = function(craftable_, gameObject, flora)
super_load(craftable_, gameObject, flora)
local am = gameObject.automatedMining
if am then
am:addMineResource("mithrilOre", {
name = "Mithril Ore",
summary = "Usually only obtainable by raiding dwarven foundries or befriending old hobbits.",
})
end
-- Do your thing down here
end
end