A control of pull to refresh. Writen by swift
##CocoaPods `pod 'JxbRefresh'
##Example Code
###Style1: pull refresh for normal
self.taleView.addPullRefresh({ [weak self] in
dispatch_after(afterTime(3), dispatch_get_global_queue(0, 0), {
self?.taleView.stopPullRefresh()
})
})
###Style2: pull refresh for gif
let arrIdle: NSMutableArray = NSMutableArray.init(capacity: 0)
for i in 1...60 {
let name = String.init(format: "dropdown_anim__000%zd", i)
let image = UIImage.init(named: name)
arrIdle.addObject(image!)
}
let arrRefresh: NSMutableArray = NSMutableArray.init(capacity: 0)
for i in 1...3 {
let name = String.init(format: "dropdown_loading_0%zd", i)
let image = UIImage.init(named: name)
arrRefresh.addObject(image!)
}
self.taleView.addGifPullRefresh(idleImages: arrIdle, refreshImages: arrRefresh, closure: { [weak self] in
dispatch_after(afterTime(3), dispatch_get_global_queue(0, 0), {
self?.taleView.stopPullRefresh()
})
})
###Style3: pull refresh for load more data
self.taleView.addFooterRefresh(closure: {[weak self] in
dispatch_after(afterTime(3), dispatch_get_global_queue(0, 0), {
self?.taleView.stopPullRefresh()
// self?.taleView.setFooterEnable(false)
})
})