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This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way

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dzui42unit/wolf3d

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wolf3d

This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way

Your mission will be to write, using the ray casting technique, a 3D representation of a maze in which a player can find his/her way.

The generation a maze is implemented.

How to compile: gcc *.c -lmlx -lXext -lX11 -L ./libmlx/ -I ./libmlx/ -lm

Screenshots:

wolf1

wolf2

wolf3

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This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way

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