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Path Finder

This project provides tools for visualizing path-finding and maze generation algorithms. It's designed for developers, educators, and enthusiasts who want to understand these algorithms or integrate them into their own applications.

Key Features

  • Visualization of 4 Different Path-Finding Algorithms: Breadth-First Search (BFS), Depth-First Search (DFS), Dijkstra's Algorithm, A* Algorithm.
  • Visualization of 2 Maze Generation Algorithms: Recursive Backtracking, Prim's Algorithm.
  • Dynamic Path Finding: Use path-finding algorithms to find the best path between the start and target points.
  • Interactive Features
    • Change the positions of both the start and target points.
    • Draw walls (barriers) to create obstacles in the grid.

How to Run

To run the project locally, follow these steps:

Clone the repository:

git clone https://github.com/dxmv/pathFinderReact.git
cd pathFinderReact

Install the necessary dependencies:

npm install

Start the application:

npm start

Open your web browser and navigate to http://localhost:3000.

Algorithms

Path-Finding Algorithms

1. Breadth-First Search (BFS)

  • Explores all nodes at the present depth level before moving on to nodes at the next depth level.
  • Guarantees the shortest path in an unweighted graph.

2. Depth-First Search (DFS)

  • Explores as far as possible along each branch before backtracking.
  • Does not guarantee the shortest path.

3. Dijkstra's Algorithm

  • Finds the shortest path between the start and target in a graph, which may represent, for example, road networks.
  • Uses a priority queue to explore the shortest known path first.

4. A Algorithm*

  • An extension of Dijkstra's Algorithm that uses heuristics to improve performance.
  • Finds the shortest path more efficiently by using a cost function f(n) = g(n) + h(n) where:
    • g(n) is the cost from the start node to n.
    • h(n) is the heuristic estimate from n to the goal.

##Maze Generation Algorithms 1. Recursive Backtracking

  • A depth-first search algorithm that starts at a random cell and visits each cell exactly once.
  • Creates a maze by carving passages between cells.

2. Prim's Algorithm

  • A randomized algorithm that starts with a grid full of walls.
  • Grows the maze by adding the lowest-cost wall that connects a visited cell to an unvisited cell.

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