DreamOS64 is just my recent attempt to write a kernel again after many years far from osdev, But this time in 64bit.
It is not a real replacement of the original DreamOS, and i don't really have any long term plans for it at the moment.
I started this project because i was missing the excitement of low-level programming :)
Actually not much! :D
It just prints the OS name, a logo and few other string.
But at kernel level several things have been implemented:
- Long mode
- Kernel load in higher half
- Basic I/O functions (using the VGA bios)
- Basic framebuffer support (it can print strings on the screen, but only on the first half of the screen, the second half will cause a #PF for now)
- IDT Support
- It can load the kernel using 4kb pages or 2Mb pages
- Added support to access paging data structures with recursion tecnique.
- Implemented basic physical memory manager
- Enabled paging
- Implement basic kheap memory manager
- Added basic kmalloc, kfree
- Support Acpi V1 and V2
- Local Apic support
- IO-Apic support (Keyboard IRQ enable)
- Suppoort for PSF v1 and v2 fonts in framebuffer mode
- Basic keyboard driver and keyboard map (most of the keys are mapped)
- It prints the Epoch time! :)
- Extremely basic multi-task/multi-thread support
- Thread switching, thread_sleep and basic spinlock implementation
- Basic Virtual Memory implementation
- Initial Userspace support (so far can run only an idle userspace thread)
- Basic syscall mechanism (altough no real syscalls are implemented, just one that prints the string "example")
These are the packages required to build and run it:
- nasm
- qemu and qemu-kvm
- grub-mkrescue
- grub-pc-bin
- xorriso
- mtools
- Gcc cross compiler or Clang
To build Dreamos64, a toolchain that supports the target architecture is required, it can be either gcc
(in our case x86-64
) or clang
installed.
A complete guide on how to build the gcc
cross-compiler, can be found here, for DreamOS64
the target architecture will be x86-64
.
For clang
we just need to install the llvm
and the lld
packages (the exact package name depends on the distribution used).
For a complete guide on how to build DreamOS64 and the parameters that are availables is in the docs folder: docs/Building.md.
Before building the os we need to copy a PSF font (either v1 or v2) in the fonts folder, and change its name to default.psf
(even if we are building with framebuffer off).
Once all the parameters in build/Config.mk
are set, to build just type:
make
It will use the default goal build
and produce a bootable iso in the dist/
folder called.
To launch the OS in qemu just use:
make run
Instead if we type:
make debug
It will compile the OS with the debug symbols enabled, all the output logging information will be sent to stdio.
Finally:
make gdb
Will compile the OS with debug symbol, and launch qemu with remote debugging enabled and will wait connection from gdb to start.
There is a small set of tests implemented using asserts, if you want to run them just run:
make tests
- If at boot with qemu you get the following error message:
Booting from DVD/CD...
Boot failed: Could not read from CDROM (code 0009)
This means you are missing the grub-pc-bin package, and you need to install it.
- If the linking steps fail with several errors message like:
src/kernel/framebuffer/framebuffer.c:122: undefined reference to `_binary_fonts_default_psf_start'
This means that the fonts folder is missing (you need either a psf v2 or v1 font file in the fonts folder, the file has to be called default.psf)
Well so far a big thank you goes to DeanoBurrito that implemented several stuff for Dreamos64 (x2apic, fixed some bugs, logging, and more to come...) not to mention his precious help explaining things and reviewing my crappy code :) And his operating system is worth a mention too: NorthPort
Finally if you are interested in how to develop your own kernel, you can head to https://github.com/dreamportdev/Osdev-Notes/ a project mantained by me, and DeanoBurrito on how to write a kernel from scratch.