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Handle NativeOverlapped* coming from both the Windows or Portable thread pool in NativeRuntimeEventSource #97365
Handle NativeOverlapped* coming from both the Windows or Portable thread pool in NativeRuntimeEventSource #97365
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How do diagnostic tools use this value? Is 0 the best option to make them work seamlessly?
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As far as I know it's not used for anything specific, just additional info. We used to pass in the actual Overlapped object pointer and later switched to a hash code since that's not a stable value. I'm not sure how useful it is actually, since the NativeOverlapped* is stable, maybe a hash code is not very useful. For the Windows thread pool implementation there is an OverlappedData object that could be used, though it could also be obtained from the NativeOverlapped* if debugging side-by-side with a heap dump.