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Add Socket.OSSupportsUnixDomainSocket #32160
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test failures seem related. |
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LGTM
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Fixes #863
cc: @dotnet/ncl
I also noticed that a) we had non-trivial duplication of code between a .Windows.cs and .Unix.cs file, and b) we were using 0 as INVALID_SOCKET when it's actually -1. I fixed both.