-
Notifications
You must be signed in to change notification settings - Fork 4.8k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Adding HelloiOS sample for NativeAOT (#82249)
- The application is intended to be used by developers who work on enabling NativeAOT on iOS-like platforms and can serve as PoC - Currently still relies on dotnet/runtime internals and requires local builds instead of package references
- Loading branch information
1 parent
9281022
commit 78f8010
Showing
11 changed files
with
327 additions
and
16 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,50 @@ | ||
.DEFAULT_GOAL := all | ||
|
||
TOP=../../../../ | ||
|
||
BUILD_CONFIG?=Debug | ||
TARGET_ARCH?=$(shell . $(TOP)eng/native/init-os-and-arch.sh && echo $${arch}) | ||
TARGET_OS?=iossimulator | ||
DEPLOY_AND_RUN?=false | ||
STRIP_DEBUG_SYMBOLS?=false | ||
|
||
REPO_DIR=$(realpath $(TOP)) | ||
TASKS_DIR=$(REPO_DIR)/src/tasks | ||
DOTNET=$(REPO_DIR)/dotnet.sh | ||
BUILD_SCRIPT=$(REPO_DIR)/build.sh | ||
|
||
world: build-deps all | ||
|
||
# build all dependencies: runtime, nativeAot and all the libs | ||
build-deps: build-runtime-ilc build-libs-all | ||
|
||
# building for host | ||
build-runtime-ilc: | ||
$(BUILD_SCRIPT) clr+clr.aot -c $(BUILD_CONFIG) | ||
|
||
build-ilc: | ||
$(BUILD_SCRIPT) clr.aot -c $(BUILD_CONFIG) | ||
|
||
# building for target platform | ||
build-libs-all: | ||
$(BUILD_SCRIPT) clr.nativeaotruntime+clr.nativeaotlibs+libs -c $(BUILD_CONFIG) -os $(TARGET_OS) -arch $(TARGET_ARCH) | ||
|
||
build-libs-nativeaot: | ||
$(BUILD_SCRIPT) clr.nativeaotruntime+clr.nativeaotlibs -c $(BUILD_CONFIG) -os $(TARGET_OS) -arch $(TARGET_ARCH) | ||
|
||
all: appbuilder hello-app | ||
|
||
appbuilder: | ||
$(DOTNET) build -c $(BUILD_CONFIG) $(TASKS_DIR)/AppleAppBuilder/AppleAppBuilder.csproj | ||
|
||
hello-app: clean | ||
$(DOTNET) \ | ||
build -c $(BUILD_CONFIG) \ | ||
-p:TargetOS=$(TARGET_OS) \ | ||
-p:TargetArchitecture=$(TARGET_ARCH) \ | ||
-p:DeployAndRun=$(DEPLOY_AND_RUN) \ | ||
-p:StripDebugSymbols=$(STRIP_DEBUG_SYMBOLS) \ | ||
-bl | ||
|
||
clean: | ||
rm -rf obj bin |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,95 @@ | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<OutputPath>bin</OutputPath> | ||
<IntermediateOutputPath>$(MSBuildThisFileDirectory)/obj/</IntermediateOutputPath> | ||
<TargetFramework>$(NetCoreAppCurrent)</TargetFramework> | ||
<TargetOS Condition="'$(TargetOS)' == ''">ios</TargetOS> | ||
<TargetOS Condition="'$(TargetsiOSSimulator)' == 'true'">iossimulator</TargetOS> | ||
<DeployAndRun Condition="'$(DeployAndRun)' == ''">true</DeployAndRun> | ||
<RuntimeIdentifier>$(TargetOS)-$(TargetArchitecture)</RuntimeIdentifier> | ||
<AppName>HelloiOS</AppName> | ||
<StripDebugSymbols Condition="'$(StripDebugSymbols)' == ''">false</StripDebugSymbols> | ||
<!-- NativeAOT-specific props --> | ||
<NativeLib>static</NativeLib> | ||
<CustomNativeMain>true</CustomNativeMain> | ||
<UseNativeAOTRuntime Condition="'$(UseNativeAOTRuntime)' == ''">true</UseNativeAOTRuntime> | ||
<!-- FIXME: Once we support building System.Globalization.Native and icu, should be removed --> | ||
<InvariantGlobalization>true</InvariantGlobalization> | ||
<!-- FIXME: We do not use publish targets yet, but we need to create a publish directory --> | ||
<PublishDir Condition="'$(PublishDir)' == ''">$(OutputPath)/publish</PublishDir> | ||
</PropertyGroup> | ||
|
||
<ItemGroup> | ||
<Compile Include="..\iOS\Program.cs" Link="Program.cs" /> | ||
<DirectPInvoke Include="__Internal" /> | ||
</ItemGroup> | ||
|
||
<PropertyGroup Condition="'$(TargetOS)' == 'maccatalyst'"> | ||
<DevTeamProvisioning Condition="'$(DevTeamProvisioning)' == ''">adhoc</DevTeamProvisioning> | ||
<EnableAppSandbox Condition="'$(EnableAppSandbox)' == ''">false</EnableAppSandbox> | ||
</PropertyGroup> | ||
|
||
<Import Project="$(CoreClrProjectRoot)nativeaot\BuildIntegration\Microsoft.NETCore.Native.targets" /> | ||
<UsingTask TaskName="AppleAppBuilderTask" | ||
AssemblyFile="$(AppleAppBuilderTasksAssemblyPath)" /> | ||
|
||
<!-- FIXME: Once we set up builing appropriate runtime package for iOS-like platforms the following properties should be removed --> | ||
<Target Name="ConfigureIlcPathsForiOSCrossCompilation"> | ||
<PropertyGroup> | ||
<IlcPath>$([MSBuild]::NormalizeDirectory('$(RepoRoot)', 'artifacts', 'bin', 'coreclr', '$(HostOS).$(BuildArchitecture).$(CoreCLRConfiguration)', 'ilc'))</IlcPath> | ||
<IlcToolsPath>$(IlcPath)</IlcToolsPath> | ||
<IlcSdkPath>$(CoreCLRAotSdkDir)</IlcSdkPath> | ||
<IlcFrameworkPath>$(LibrariesAllBinArtifactsPath)</IlcFrameworkPath> | ||
<IlcFrameworkNativePath>$(LibrariesAllBinArtifactsPath)</IlcFrameworkNativePath> | ||
</PropertyGroup> | ||
</Target> | ||
|
||
<Target Name="BuildAppBundle" | ||
AfterTargets="Build" | ||
DependsOnTargets="ConfigureIlcPathsForiOSCrossCompilation;SetupProperties;ComputeIlcCompileInputs;IlcCompile"> | ||
|
||
<PropertyGroup> | ||
<AppDir>$(MSBuildThisFileDirectory)$(PublishDir)\app</AppDir> | ||
<IosSimulator Condition="'$(TargetsiOSSimulator)' == 'true'">iPhone 11</IosSimulator> | ||
<Optimized Condition="'$(Configuration)' == 'Release'">True</Optimized> | ||
</PropertyGroup> | ||
|
||
<ItemGroup> | ||
<NativeLibrary Include="%(ManagedBinary.IlcOutputFile)" /> | ||
</ItemGroup> | ||
|
||
<RemoveDir Directories="$(AppDir)" /> | ||
|
||
<AppleAppBuilderTask | ||
UseNativeAOTRuntime="$(UseNativeAOTRuntime)" | ||
NativeDependencies="@(NativeLibrary)" | ||
TargetOS="$(TargetOS)" | ||
Arch="$(TargetArchitecture)" | ||
ProjectName="$(AppName)" | ||
Assemblies="@(BundleAssemblies)" | ||
GenerateXcodeProject="True" | ||
BuildAppBundle="True" | ||
DevTeamProvisioning="$(DevTeamProvisioning)" | ||
OutputDirectory="$(AppDir)" | ||
Optimized="$(Optimized)" | ||
InvariantGlobalization="$(InvariantGlobalization)" | ||
StripSymbolTable="$(StripDebugSymbols)" | ||
AppDir="$(MSBuildThisFileDirectory)$(PublishDir)" > | ||
<Output TaskParameter="AppBundlePath" PropertyName="AppBundlePath" /> | ||
<Output TaskParameter="XcodeProjectPath" PropertyName="XcodeProjectPath" /> | ||
</AppleAppBuilderTask> | ||
|
||
<Message Importance="High" Text="Xcode: $(XcodeProjectPath)"/> | ||
<Message Importance="High" Text="App: $(AppBundlePath)"/> | ||
|
||
</Target> | ||
|
||
<Target Name="RunAppBundle" | ||
AfterTargets="BuildAppBundle" | ||
Condition="'$(DeployAndRun)' == 'true'"> | ||
<Exec Condition="'$(TargetOS)' == 'iossimulator'" Command="dotnet xharness apple run --app=$(AppBundlePath) --targets=ios-simulator-64 --output-directory=/tmp/out" /> | ||
<Exec Condition="'$(TargetOS)' == 'ios'" Command="dotnet xharness apple run --app=$(AppBundlePath) --targets=ios-device --output-directory=/tmp/out" /> | ||
</Target> | ||
|
||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
# NativeAOT iOS sample app | ||
|
||
## Description | ||
|
||
This sample application is intended to be used by developers who work on enabling NativeAOT on iOS-like platforms and can serve as PoC for verifying support for the following systems: | ||
- ios | ||
- iossimulator | ||
- tvos | ||
- tvossimulator | ||
- maccatalyst | ||
|
||
The sample shares the source code with the Mono sample specified at: `../iOS/Program.cs` and in general should have the same behavior as MonoAOT. | ||
|
||
## Limitations | ||
|
||
The application is **_currently_** relying on the following: | ||
1. Internal dependencies - locally building the internals is required as runtime and tools nuget packages are still not being produced | ||
2. Invariant globalization - `System.Globalization.Native` is currently not being built as part of NativeAOT framework for iOS-like platforms | ||
3. No publish targets - the SDK and MSBuild integration is still not complete | ||
|
||
## How to build and test | ||
|
||
### Building for the first time | ||
|
||
When building for the first time (on a clean checkout) run from this directory the following `make` command: | ||
``` bash | ||
make world | ||
``` | ||
This will first build all required runtime components and dependencies, after which it will build the sample app and bundle it into an application bundle. | ||
By default the build will use `Debug` build configuration and target `iossimulator`. | ||
To change this behavior, specify the desired setting in the following way: | ||
``` bash | ||
make world BUILD_CONFIG=Release TARGET_OS=ios | ||
``` | ||
|
||
### To avoid building all the dependencies | ||
|
||
For future builds, you can run just: | ||
``` bash | ||
make | ||
``` | ||
which will skip building all the runtime dependencies, assuming those have been already properly built, and build the MSBuild task used for bundling the application and the application it self. | ||
|
||
For convenience, it is also possible to rebuild only the application it self with: | ||
``` bash | ||
make hello-app | ||
``` | ||
|
||
### Deploy and run | ||
|
||
#### Simulator | ||
|
||
To test the application on a simulator include the following in your make command `DEPLOY_AND_RUN=true` e.g.,: | ||
``` bash | ||
make hello-app DEPLOY_AND_RUN=true | ||
``` | ||
|
||
#### Device | ||
|
||
To test the application on a device, a provisioning profile needs to be specified. | ||
This can be achieved by defining `DevTeamProvisioning` environment variable with a valid team ID (see [developer.apple.com/account/#/membership](https://developer.apple.com/account/#/membership), scroll down to `Team ID`) for example: | ||
``` bash | ||
export DevTeamProvisioning=A1B2C3D4E5; make hello-app TARGET_OS=ios DEPLOY_AND_RUN=true | ||
``` | ||
Assuming `A1B2C3D4E5` is a valid team ID. | ||
|
||
#### One-liner | ||
|
||
On a clean dotnet/runtime checkout, from this directory, run: | ||
|
||
``` bash | ||
export DevTeamProvisioning=A1B2C3D4E5; make world BUILD_CONFIG=Release TARGET_OS=ios DEPLOY_AND_RUN=true | ||
``` | ||
|
||
This command will build everything necessary to run and deploy the application on an iOS device. | ||
|
||
### Custom builds | ||
|
||
Check the `Makefile` for individual list of targets and variables to customize the build. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
|
||
#ifndef util_h | ||
#define util_h | ||
|
||
// XHarness is looking for this tag in app's output to determine the exit code | ||
#define EXIT_CODE_TAG "DOTNET.APP_EXIT_CODE" | ||
|
||
size_t get_managed_args (char*** managed_args_array); | ||
void free_managed_args (char*** managed_args_array, size_t array_size); | ||
|
||
#endif /* util_h */ |
Oops, something went wrong.