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Vector abi tests and reverse pinvoke fixes (#32034)
- Fix issues noted in returning structures from reverse p/invokes * Add tests for marshalling Vector2/3/4 - Anticipated work on Windows Amd64 calling conventions may affect this, so this needs testing * Updates to add return struct marshalling tests/fixes - Adjust some reverse p/invoke struct marshalling tests to add coverage for returning structures - Coverage includes a 3 byte, 4 byte struct, 8 byte struct, and a large struct - Note: There is a code in mlinfo.cpp which explicitly makes support for returning 3, 5, 6, and 7 on X86 follow the wrong calling convention by rounding the size to a 4 byte boundary. I've left this unfortunate detail in place. * Re-encode ReversePInvokeTest.cs to utf8 to reduce future diffing burden
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8 changes: 8 additions & 0 deletions
8
src/coreclr/tests/src/Interop/PInvoke/Vector2_3_4/CMakeLists.txt
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include ("${CLR_INTEROP_TEST_ROOT}/Interop.cmake") | ||
set(SOURCES | ||
Vector2_3_4TestNative.cpp | ||
) | ||
add_library (Vector2_3_4TestNative SHARED ${SOURCES}) | ||
target_link_libraries(Vector2_3_4TestNative ${LINK_LIBRARIES_ADDITIONAL}) | ||
install (TARGETS Vector2_3_4TestNative DESTINATION bin) |
153 changes: 153 additions & 0 deletions
153
src/coreclr/tests/src/Interop/PInvoke/Vector2_3_4/Vector2_3_4.cs
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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using System; | ||
using System.Numerics; | ||
using System.Runtime.InteropServices; | ||
using TestLibrary; | ||
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public class Vector2_3_4Test | ||
{ | ||
private const int StartingIntValue = 42; | ||
private const int NewIntValue = 18; | ||
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public static int Main() | ||
{ | ||
try | ||
{ | ||
RunVector2Tests(); | ||
RunVector3Tests(); | ||
RunVector4Tests(); | ||
} | ||
catch (System.Exception ex) | ||
{ | ||
Console.WriteLine(ex.ToString()); | ||
return 101; | ||
} | ||
return 100; | ||
} | ||
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private static void RunVector2Tests() | ||
{ | ||
float X = StartingIntValue; | ||
float Y = StartingIntValue + 1; | ||
float Z = StartingIntValue + 232; | ||
float W = StartingIntValue + 93719; | ||
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float XNew = 71; | ||
float YNew = 999; | ||
float ZNew = 1203; | ||
float WNew = 4; | ||
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Vector2 startingVector = new Vector2(X, Y); | ||
Vector2 newVector = new Vector2(XNew, YNew); | ||
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Assert.AreEqual(startingVector, Vector2_3_4TestNative.CreateVector2FromFloats(X, Y)); | ||
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Assert.IsTrue(Vector2_3_4TestNative.Vector2EqualToFloats(startingVector, X, Y)); | ||
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Vector2 localVector = startingVector; | ||
Assert.IsTrue(Vector2_3_4TestNative.ValidateAndChangeVector2(ref localVector, X, Y, XNew, YNew)); | ||
Assert.AreEqual(newVector, localVector); | ||
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Vector2_3_4TestNative.GetVector2ForFloats(X, Y, out var vec); | ||
Assert.AreEqual(startingVector, vec); | ||
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Assert.AreEqual(startingVector, Vector2_3_4TestNative.CreateWrappedVector2FromFloats(X, Y).vec); | ||
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Assert.IsTrue(Vector2_3_4TestNative.WrappedVector2EqualToFloats(new Vector2_3_4TestNative.Vector2Wrapper { vec = startingVector }, X, Y)); | ||
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var localVectorWrapper = new Vector2_3_4TestNative.Vector2Wrapper { vec = startingVector }; | ||
Assert.IsTrue(Vector2_3_4TestNative.ValidateAndChangeWrappedVector2(ref localVectorWrapper, X, Y, XNew, YNew)); | ||
Assert.AreEqual(newVector, localVectorWrapper.vec); | ||
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Assert.AreEqual(newVector, Vector2_3_4TestNative.PassThroughVector2ToCallback(startingVector, vectorParam => | ||
{ | ||
Assert.AreEqual(startingVector, vectorParam); | ||
return newVector; | ||
})); | ||
} | ||
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private static void RunVector3Tests() | ||
{ | ||
float X = StartingIntValue; | ||
float Y = StartingIntValue + 1; | ||
float Z = StartingIntValue + 232; | ||
float W = StartingIntValue + 93719; | ||
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float XNew = 71; | ||
float YNew = 999; | ||
float ZNew = 1203; | ||
float WNew = 4; | ||
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Vector3 startingVector = new Vector3(X, Y, Z); | ||
Vector3 newVector = new Vector3(XNew, YNew, ZNew); | ||
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Assert.AreEqual(startingVector, Vector2_3_4TestNative.CreateVector3FromFloats(X, Y, Z)); | ||
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Assert.IsTrue(Vector2_3_4TestNative.Vector3EqualToFloats(startingVector, X, Y, Z)); | ||
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Vector3 localVector = startingVector; | ||
Assert.IsTrue(Vector2_3_4TestNative.ValidateAndChangeVector3(ref localVector, X, Y, Z, XNew, YNew, ZNew)); | ||
Assert.AreEqual(newVector, localVector); | ||
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Vector2_3_4TestNative.GetVector3ForFloats(X, Y, Z, out var vec); | ||
Assert.AreEqual(startingVector, vec); | ||
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Assert.AreEqual(startingVector, Vector2_3_4TestNative.CreateWrappedVector3FromFloats(X, Y, Z).vec); | ||
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Assert.IsTrue(Vector2_3_4TestNative.WrappedVector3EqualToFloats(new Vector2_3_4TestNative.Vector3Wrapper { vec = startingVector }, X, Y, Z)); | ||
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var localVectorWrapper = new Vector2_3_4TestNative.Vector3Wrapper { vec = startingVector }; | ||
Assert.IsTrue(Vector2_3_4TestNative.ValidateAndChangeWrappedVector3(ref localVectorWrapper, X, Y, Z, XNew, YNew, ZNew)); | ||
Assert.AreEqual(newVector, localVectorWrapper.vec); | ||
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Assert.AreEqual(newVector, Vector2_3_4TestNative.PassThroughVector3ToCallback(startingVector, vectorParam => | ||
{ | ||
Assert.AreEqual(startingVector, vectorParam); | ||
return newVector; | ||
})); | ||
} | ||
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private static void RunVector4Tests() | ||
{ | ||
float X = StartingIntValue; | ||
float Y = StartingIntValue + 1; | ||
float Z = StartingIntValue + 232; | ||
float W = StartingIntValue + 93719; | ||
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float XNew = 71; | ||
float YNew = 999; | ||
float ZNew = 1203; | ||
float WNew = 4; | ||
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Vector4 startingVector = new Vector4(X, Y, Z, W); | ||
Vector4 newVector = new Vector4(XNew, YNew, ZNew, WNew); | ||
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Assert.AreEqual(startingVector, Vector2_3_4TestNative.CreateVector4FromFloats(X, Y, Z, W)); | ||
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Assert.IsTrue(Vector2_3_4TestNative.Vector4EqualToFloats(startingVector, X, Y, Z, W)); | ||
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Vector4 localVector = startingVector; | ||
Assert.IsTrue(Vector2_3_4TestNative.ValidateAndChangeVector4(ref localVector, X, Y, Z, W, XNew, YNew, ZNew, WNew)); | ||
Assert.AreEqual(newVector, localVector); | ||
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Vector2_3_4TestNative.GetVector4ForFloats(X, Y, Z, W, out var vec); | ||
Assert.AreEqual(startingVector, vec); | ||
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Assert.AreEqual(startingVector, Vector2_3_4TestNative.CreateWrappedVector4FromFloats(X, Y, Z, W).vec); | ||
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Assert.IsTrue(Vector2_3_4TestNative.WrappedVector4EqualToFloats(new Vector2_3_4TestNative.Vector4Wrapper { vec = startingVector }, X, Y, Z, W)); | ||
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var localVectorWrapper = new Vector2_3_4TestNative.Vector4Wrapper { vec = startingVector }; | ||
Assert.IsTrue(Vector2_3_4TestNative.ValidateAndChangeWrappedVector4(ref localVectorWrapper, X, Y, Z, W, XNew, YNew, ZNew, WNew)); | ||
Assert.AreEqual(newVector, localVectorWrapper.vec); | ||
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Assert.AreEqual(newVector, Vector2_3_4TestNative.PassThroughVector4ToCallback(startingVector, vectorParam => | ||
{ | ||
Assert.AreEqual(startingVector, vectorParam); | ||
return newVector; | ||
})); | ||
} | ||
} |
12 changes: 12 additions & 0 deletions
12
src/coreclr/tests/src/Interop/PInvoke/Vector2_3_4/Vector2_3_4.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<Import Project="$([MSBuild]::GetPathOfFileAbove(Interop.settings.targets))" /> | ||
<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="*.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="CMakeLists.txt" /> | ||
</ItemGroup> | ||
</Project> |
182 changes: 182 additions & 0 deletions
182
src/coreclr/tests/src/Interop/PInvoke/Vector2_3_4/Vector2_3_4TestNative.cpp
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// Licensed to the .NET Foundation under one or more agreements. | ||
// The .NET Foundation licenses this file to you under the MIT license. | ||
// See the LICENSE file in the project root for more information. | ||
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#include "xplatform.h" | ||
#include <new> | ||
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struct Vector2 | ||
{ | ||
float x; | ||
float y; | ||
}; | ||
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struct Vector3 | ||
{ | ||
float x; | ||
float y; | ||
float z; | ||
}; | ||
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struct Vector4 | ||
{ | ||
float x; | ||
float y; | ||
float z; | ||
float w; | ||
}; | ||
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namespace | ||
{ | ||
BOOL operator==(Vector2 lhs, Vector2 rhs) | ||
{ | ||
return lhs.x == rhs.x && lhs.y == rhs.y ? TRUE : FALSE; | ||
} | ||
BOOL operator==(Vector3 lhs, Vector3 rhs) | ||
{ | ||
return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z ? TRUE : FALSE; | ||
} | ||
BOOL operator==(Vector4 lhs, Vector4 rhs) | ||
{ | ||
return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.w == rhs.w ? TRUE : FALSE; | ||
} | ||
} | ||
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extern "C" DLL_EXPORT Vector4 STDMETHODCALLTYPE CreateVector4FromFloats(float x, float y, float z, float w) | ||
{ | ||
Vector4 result; | ||
result.x = x; | ||
result.y = y; | ||
result.z = z; | ||
result.w = w; | ||
return result; | ||
} | ||
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extern "C" DLL_EXPORT Vector3 STDMETHODCALLTYPE CreateVector3FromFloats(float x, float y, float z) | ||
{ | ||
Vector3 result; | ||
result.x = x; | ||
result.y = y; | ||
result.z = z; | ||
return result; | ||
} | ||
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extern "C" DLL_EXPORT Vector2 STDMETHODCALLTYPE CreateVector2FromFloats(float x, float y) | ||
{ | ||
Vector2 result; | ||
result.x = x; | ||
result.y = y; | ||
return result; | ||
} | ||
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extern "C" DLL_EXPORT BOOL STDMETHODCALLTYPE Vector4EqualToFloats(Vector4 vec, float x, float y, float z, float w) | ||
{ | ||
Vector4 vecFromFloats; | ||
vecFromFloats.x = x; | ||
vecFromFloats.y = y; | ||
vecFromFloats.z = z; | ||
vecFromFloats.w = w; | ||
return vec == vecFromFloats; | ||
} | ||
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extern "C" DLL_EXPORT BOOL STDMETHODCALLTYPE Vector3EqualToFloats(Vector3 vec, float x, float y, float z) | ||
{ | ||
Vector3 vecFromFloats; | ||
vecFromFloats.x = x; | ||
vecFromFloats.y = y; | ||
vecFromFloats.z = z; | ||
return vec == vecFromFloats; | ||
} | ||
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extern "C" DLL_EXPORT BOOL STDMETHODCALLTYPE Vector2EqualToFloats(Vector2 vec, float x, float y) | ||
{ | ||
Vector2 vecFromFloats; | ||
vecFromFloats.x = x; | ||
vecFromFloats.y = y; | ||
return vec == vecFromFloats; | ||
} | ||
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extern "C" DLL_EXPORT BOOL STDMETHODCALLTYPE ValidateAndChangeVector4(Vector4* vec, float expectedX, float expectedY, float expectedZ, float expectedW, float newX, float newY, float newZ, float newW) | ||
{ | ||
Vector4 vecExpected; | ||
vecExpected.x = expectedX; | ||
vecExpected.y = expectedY; | ||
vecExpected.z = expectedZ; | ||
vecExpected.w = expectedW; | ||
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BOOL result = *vec == vecExpected; | ||
vec->x = newX; | ||
vec->y = newY; | ||
vec->z = newZ; | ||
vec->w = newW; | ||
return result; | ||
} | ||
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extern "C" DLL_EXPORT BOOL STDMETHODCALLTYPE ValidateAndChangeVector3(Vector3* vec, float expectedX, float expectedY, float expectedZ, float newX, float newY, float newZ) | ||
{ | ||
Vector3 vecExpected; | ||
vecExpected.x = expectedX; | ||
vecExpected.y = expectedY; | ||
vecExpected.z = expectedZ; | ||
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BOOL result = *vec == vecExpected; | ||
vec->x = newX; | ||
vec->y = newY; | ||
vec->z = newZ; | ||
return result; | ||
} | ||
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extern "C" DLL_EXPORT BOOL STDMETHODCALLTYPE ValidateAndChangeVector2(Vector2* vec, float expectedX, float expectedY, float newX, float newY) | ||
{ | ||
Vector2 vecExpected; | ||
vecExpected.x = expectedX; | ||
vecExpected.y = expectedY; | ||
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BOOL result = *vec == vecExpected; | ||
vec->x = newX; | ||
vec->y = newY; | ||
return result; | ||
} | ||
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extern "C" DLL_EXPORT void STDMETHODCALLTYPE GetVector4ForFloats(float x, float y, float z, float w, Vector4* vec) | ||
{ | ||
vec->x = x; | ||
vec->y = y; | ||
vec->z = z; | ||
vec->w = w; | ||
} | ||
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extern "C" DLL_EXPORT void STDMETHODCALLTYPE GetVector3ForFloats(float x, float y, float z, Vector3* vec) | ||
{ | ||
vec->x = x; | ||
vec->y = y; | ||
vec->z = z; | ||
} | ||
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extern "C" DLL_EXPORT void STDMETHODCALLTYPE GetVector2ForFloats(float x, float y, Vector2* vec) | ||
{ | ||
vec->x = x; | ||
vec->y = y; | ||
} | ||
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using Vector4Callback = Vector4(STDMETHODCALLTYPE*)(Vector4); | ||
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extern "C" DLL_EXPORT Vector4 STDMETHODCALLTYPE PassThroughVector4ToCallback(Vector4 vec, Vector4Callback cb) | ||
{ | ||
return cb(vec); | ||
} | ||
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using Vector3Callback = Vector3(STDMETHODCALLTYPE*)(Vector3); | ||
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extern "C" DLL_EXPORT Vector3 STDMETHODCALLTYPE PassThroughVector3ToCallback(Vector3 vec, Vector3Callback cb) | ||
{ | ||
return cb(vec); | ||
} | ||
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using Vector2Callback = Vector2(STDMETHODCALLTYPE*)(Vector2); | ||
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extern "C" DLL_EXPORT Vector2 STDMETHODCALLTYPE PassThroughVector2ToCallback(Vector2 vec, Vector2Callback cb) | ||
{ | ||
return cb(vec); | ||
} |
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