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Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection on Android. (Needing a way for touch controls to provide input to the emulator core is the reason why the controller indirection exists to begin with as far as I understand it.)
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...ce/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/InputOverrider.java
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package org.dolphinemu.dolphinemu.features.input; | ||
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public final class InputOverrider | ||
{ | ||
public static final class ControlID | ||
{ | ||
public static final int GCPAD_A_BUTTON = 0; | ||
public static final int GCPAD_B_BUTTON = 1; | ||
public static final int GCPAD_X_BUTTON = 2; | ||
public static final int GCPAD_Y_BUTTON = 3; | ||
public static final int GCPAD_Z_BUTTON = 4; | ||
public static final int GCPAD_START_BUTTON = 5; | ||
public static final int GCPAD_DPAD_UP = 6; | ||
public static final int GCPAD_DPAD_DOWN = 7; | ||
public static final int GCPAD_DPAD_LEFT = 8; | ||
public static final int GCPAD_DPAD_RIGHT = 9; | ||
public static final int GCPAD_L_DIGITAL = 10; | ||
public static final int GCPAD_R_DIGITAL = 11; | ||
public static final int GCPAD_L_ANALOG = 12; | ||
public static final int GCPAD_R_ANALOG = 13; | ||
public static final int GCPAD_MAIN_STICK_X = 14; | ||
public static final int GCPAD_MAIN_STICK_Y = 15; | ||
public static final int GCPAD_C_STICK_X = 16; | ||
public static final int GCPAD_C_STICK_Y = 17; | ||
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public static final int WIIMOTE_A_BUTTON = 18; | ||
public static final int WIIMOTE_B_BUTTON = 19; | ||
public static final int WIIMOTE_ONE_BUTTON = 20; | ||
public static final int WIIMOTE_TWO_BUTTON = 21; | ||
public static final int WIIMOTE_PLUS_BUTTON = 22; | ||
public static final int WIIMOTE_MINUS_BUTTON = 23; | ||
public static final int WIIMOTE_HOME_BUTTON = 24; | ||
public static final int WIIMOTE_DPAD_UP = 25; | ||
public static final int WIIMOTE_DPAD_DOWN = 26; | ||
public static final int WIIMOTE_DPAD_LEFT = 27; | ||
public static final int WIIMOTE_DPAD_RIGHT = 28; | ||
public static final int WIIMOTE_IR_X = 29; | ||
public static final int WIIMOTE_IR_Y = 30; | ||
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public static final int NUNCHUK_C_BUTTON = 31; | ||
public static final int NUNCHUK_Z_BUTTON = 32; | ||
public static final int NUNCHUK_STICK_X = 33; | ||
public static final int NUNCHUK_STICK_Y = 34; | ||
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public static final int CLASSIC_A_BUTTON = 35; | ||
public static final int CLASSIC_B_BUTTON = 36; | ||
public static final int CLASSIC_X_BUTTON = 37; | ||
public static final int CLASSIC_Y_BUTTON = 38; | ||
public static final int CLASSIC_ZL_BUTTON = 39; | ||
public static final int CLASSIC_ZR_BUTTON = 40; | ||
public static final int CLASSIC_PLUS_BUTTON = 41; | ||
public static final int CLASSIC_MINUS_BUTTON = 42; | ||
public static final int CLASSIC_HOME_BUTTON = 43; | ||
public static final int CLASSIC_DPAD_UP = 44; | ||
public static final int CLASSIC_DPAD_DOWN = 45; | ||
public static final int CLASSIC_DPAD_LEFT = 46; | ||
public static final int CLASSIC_DPAD_RIGHT = 47; | ||
public static final int CLASSIC_L_DIGITAL = 48; | ||
public static final int CLASSIC_R_DIGITAL = 49; | ||
public static final int CLASSIC_L_ANALOG = 50; | ||
public static final int CLASSIC_R_ANALOG = 51; | ||
public static final int CLASSIC_LEFT_STICK_X = 52; | ||
public static final int CLASSIC_LEFT_STICK_Y = 53; | ||
public static final int CLASSIC_RIGHT_STICK_X = 54; | ||
public static final int CLASSIC_RIGHT_STICK_Y = 55; | ||
} | ||
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public static native void registerGameCube(int controllerIndex); | ||
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public static native void registerWii(int controllerIndex); | ||
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public static native void unregisterGameCube(int controllerIndex); | ||
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public static native void unregisterWii(int controllerIndex); | ||
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public static native void setControlState(int controllerIndex, int control, double state); | ||
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public static native void clearControlState(int controllerIndex, int control); | ||
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// Angle is in radians and should be non-negative | ||
public static native double getGateRadiusAtAngle(int emuPadId, int stick, double angle); | ||
} |
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