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[D3D11] Titan Quest Anniversary Edition crashes when it is set to fullscreen #2395
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Can you post a full list of the display modes available on your system? This function is known to be problematic on some systems (especially when using monitors that don't support 60 Hz for certain resolutions since some games hard-code that), but I cannot reproduce that here and I don't know why something like that would work on Windows. |
Sure.
Game is set to native res, 1920x1080. |
I don't know how to debug this or why it fails, can't reproduce on my end. |
Does https://github.com/doitsujin/dxvk/tree/closest-matching-mode-fix fix this? (Context: The game is asking for 1/60 Hz instead of 60 Hz, so we're looking for a 1080p 59Hz mode which doesn't exist) |
Thanks, dxgi from that branch fixed the issues. Game can now start at fullscreen, also doesn't crash when switching to fullscreen from other windowing options. |
Description:
Game crashes with DX11 backend ( default ) when game is set to fullscreen. Also does not start with fullscreen mode either. Default mode is set to borderless.
Window settings can be adjusted from
steamapps/compatdata/475150/pfx/drive_c/users/steamuser/Documents/My Games/Titan Quest - Immortal Throne/Settings/options.txt
with settingwindowmode
to2
forBorderless
,1
forWindowed
and0
forFullscreen
.Fullscreen mode works with wined3d and DXVK as well with using wine dxgi (
WINEDLLOVERRIDES="dxgi=b"
)Software information
Titan Quest Anniversary Edition
System information
Log files
Proton logs :
first one is with wine dxgi+dxvk , setting game from borderless to fullscreen, second one is dxvk dxgi with setting game from borderless to fullscreen
winedxgi:
wine dxgi.log
dxvkdxgi:
dxvk dxgi.log
I think this is the relevant part:
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