Structures for the creation, analysis, and performance of music in Swift. Check out the documentation.
Music
is a package for anyone who wants to create, analyze, and perform music in pure Swift.
The Pitch
module provides types for structuring and transforming the frequency domain.
let a440: Frequency = 440 // Hz
let middleC: Pitch = 60 // MIDI note number
let e = middleC + 4 // e above middle c
let microtone = e - 0.25 // eighth-tone below the e above middle c
let anyE = Pitch.Class(e) // pitch class 4
let anyGSharp = anyE.inverse // pitch class 8
let set: Pitch.Class.Collection = [8,0,4,6]
set.normalForm // => [4,6,8,0]
set.primeForm // => [0,2,4,8]
let pcs: Pitch.Class.Collection = [0,11,3,4,8,7,9,5,6,1,2,10]
pcs.retrograde // => [10,2,1,6,5,9,7,8,4,3,11,0]
pcs.inversion // => [0,1,9,8,4,5,3,7,6,11,10,2]
let majorThird: DiatonicInterval = .M3
let minorSixth = majorThird.inverse
let AAA3 = DiatonicInterval(.triple, .augmented, .third)
let noSuchThing = DiatonicInterval(.major, .fifth) โ will not compile!
The Duration
module provides types for structuring and transforming the time domain.
let crotchet = Duration(1,4)
let waltz = Meter(3,4)
let stayinAlive = Tempo(100, subdivision: 4)
The Dynamic
module provides ways to describe musical loudness in a highly subjective way.
let loud: Dynamic = .ff
let quiet: Dynamic = .p
let interp = Dynamic.Interpolation(from: .p, to: .ff)
The Articulation
type provides an interface to describe the way in which a given musical entity is performed.
let short: Articulation = .staccato
let sweet: Articulation = .tenuto
let hard: Articulation = .marcato
let hereIAm: Articulation = .accent
The Model
brings all of elements together from the modules contained in this package.
let builder = Model.Builder()
let performer = Performer(name: "Pat")
let instrument = Instrument(name: "Euphonium")
let voiceID = builder.createVoice(performer: performer, instrument: instrument)
let pitch: Pitch = 60
let articulation: Articulation = .tenuto
let dynamic: Dynamic = .fff
let note = Rhythm<Event>(1/>1, [event([pitch, dynamic, articulation])])
let rhythmID = builder.createRhythm(note, voiceID: voiceID, offset: .zero)
let model = builder.build()
In order to use the Music
package, you'll need a few things:
- Swift 5.x Toolchain (Xcode 10.2โ11, or here)
- Swift Package Manager
In order to use the Music
modules in your own projects, add it to the dependencies
section of your Package.swift
file:
let package = Package(
name: ...,
products: [ ... ],
dependencies: [
...,
.package(url: "https://github.com/dn-m/Music", from: "0.17.1")
],
targets: [ ... ]
)
To contribute to the Music
package, clone the git
repository:
git clone https://github.com/dn-m/Music && cd Music
If you use the Xcode IDE on macOS, you can use SwiftPM to generate an .xcodeproj
file:
swift package generate-xcodeproj
Here are some libraries in other languages that have been influential to the design of the Music
package: