Aspiring software developer currently studying Computer Science at The University of Rhode Island. Interested in graphics programming and game engines
Highlights
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Pinned Loading
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StableFluids
StableFluids PublicImplementing Jos Stam's stable fluids algorithm in parallel on Cuda and rendering it using Cuda-OpenGL interop for our final project in CSC 415 (parallel computing)
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SpaceAdventuresGL
SpaceAdventuresGL PublicRemaking SpaceAdventures with a 2d renderer using openGL
C++
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Hyperthreading
Hyperthreading PublicTests the impact of multithreading on the performance of an application and the effects hyperthreading has on multithreading
C++
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SpaceAdventures
SpaceAdventures PublicA 2d game made in Java as part of group project in CSC 305.
Java
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