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Original file line number | Diff line number | Diff line change |
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id file minLevel maxLevel levelType theme quest flags animDelay animLen animWidth selFlag | ||
OBJ_L1LIGHT l1braz 0 0 DTYPE_CATHEDRAL Animated,Solid,MissilesPassThrough 1 26 64 0 | ||
OBJ_L1LDOOR l1doors 0 0 DTYPE_CATHEDRAL Light,Trap 1 0 64 3 | ||
OBJ_L1RDOOR l1doors 0 0 DTYPE_CATHEDRAL Light,Trap 2 0 64 3 | ||
OBJ_SKFIRE skulfire 0 0 THEME_SKELROOM Animated,Solid,MissilesPassThrough 2 11 96 0 | ||
OBJ_LEVER lever 0 0 Solid,MissilesPassThrough,Light,Trap 1 1 96 1 | ||
OBJ_CHEST1 chest1 1 24 Solid,MissilesPassThrough,Light,Trap 1 0 96 1 | ||
OBJ_CHEST2 chest2 1 24 Solid,MissilesPassThrough,Light,Trap 1 0 96 1 | ||
OBJ_CHEST3 chest3 1 24 Solid,MissilesPassThrough,Light,Trap 1 0 96 1 | ||
OBJ_CANDLE1 l1braz 0 0 0 0 0 0 | ||
OBJ_CANDLE2 candle2 0 0 THEME_SHRINE Q_PWATER Animated,Solid,MissilesPassThrough,Light 2 4 96 0 | ||
OBJ_CANDLEO l1braz 0 0 0 0 0 0 | ||
OBJ_BANNERL banner 0 0 THEME_SKELROOM Solid,MissilesPassThrough,Light 2 0 96 0 | ||
OBJ_BANNERM banner 0 0 THEME_SKELROOM Solid,MissilesPassThrough,Light 1 0 96 0 | ||
OBJ_BANNERR banner 0 0 THEME_SKELROOM Solid,MissilesPassThrough,Light 3 0 96 0 | ||
OBJ_SKPILE skulpile 0 0 Solid,MissilesPassThrough,Light 1 1 96 0 | ||
OBJ_SKSTICK1 l1braz 0 0 0 0 0 0 | ||
OBJ_SKSTICK2 l1braz 0 0 0 0 0 0 | ||
OBJ_SKSTICK3 l1braz 0 0 0 0 0 0 | ||
OBJ_SKSTICK4 l1braz 0 0 0 0 0 0 | ||
OBJ_SKSTICK5 l1braz 0 0 0 0 0 0 | ||
OBJ_CRUX1 cruxsk1 0 0 Solid,Light,Breakable 1 15 96 3 | ||
OBJ_CRUX2 cruxsk2 0 0 Solid,Light,Breakable 1 15 96 3 | ||
OBJ_CRUX3 cruxsk3 0 0 Solid,Light,Breakable 1 15 96 3 | ||
OBJ_STAND rockstan 5 5 Solid,MissilesPassThrough,Light 1 0 96 0 | ||
OBJ_ANGEL angel 0 0 Solid,Light 1 0 96 0 | ||
OBJ_BOOK2L book2 0 0 Solid,MissilesPassThrough,Light 1 0 96 3 | ||
OBJ_BCROSS burncros 0 0 Animated,Solid 0 10 160 0 | ||
OBJ_NUDEW2R nude2 0 0 Animated,Solid,Light 3 6 128 0 | ||
OBJ_SWITCHSKL switch4 16 16 Solid,MissilesPassThrough,Light,Trap 1 0 96 1 | ||
OBJ_TNUDEM1 tnudem 13 15 Q_BUTCHER Solid,Light 1 0 128 0 | ||
OBJ_TNUDEM2 tnudem 13 15 THEME_TORTURE Q_BUTCHER Solid,Light 2 0 128 0 | ||
OBJ_TNUDEM3 tnudem 13 15 THEME_TORTURE Q_BUTCHER Solid,Light 3 0 128 0 | ||
OBJ_TNUDEM4 tnudem 13 15 THEME_TORTURE Q_BUTCHER Solid,Light 4 0 128 0 | ||
OBJ_TNUDEW1 tnudew 13 15 THEME_TORTURE Q_BUTCHER Solid,Light 1 0 128 0 | ||
OBJ_TNUDEW2 tnudew 13 15 THEME_TORTURE Q_BUTCHER Solid,Light 2 0 128 0 | ||
OBJ_TNUDEW3 tnudew 13 15 THEME_TORTURE Q_BUTCHER Solid,Light 3 0 128 0 | ||
OBJ_TORTURE1 tsoul 13 15 Q_BUTCHER MissilesPassThrough,Light 1 0 128 0 | ||
OBJ_TORTURE2 tsoul 13 15 Q_BUTCHER MissilesPassThrough,Light 2 0 128 0 | ||
OBJ_TORTURE3 tsoul 13 15 Q_BUTCHER MissilesPassThrough,Light 3 0 128 0 | ||
OBJ_TORTURE4 tsoul 13 15 Q_BUTCHER MissilesPassThrough,Light 4 0 128 0 | ||
OBJ_TORTURE5 tsoul 13 15 Q_BUTCHER MissilesPassThrough,Light 5 0 128 0 | ||
OBJ_BOOK2R book2 6 6 Solid,MissilesPassThrough,Light 4 0 96 3 | ||
OBJ_L2LDOOR l2doors 0 0 DTYPE_CATACOMBS Light,Trap 1 0 64 3 | ||
OBJ_L2RDOOR l2doors 0 0 DTYPE_CATACOMBS Light,Trap 2 0 64 3 | ||
OBJ_TORCHL wtorch4 5 8 Animated,MissilesPassThrough 1 9 96 0 | ||
OBJ_TORCHR wtorch3 5 8 Animated,MissilesPassThrough 1 9 96 0 | ||
OBJ_TORCHL2 wtorch1 5 8 Animated,MissilesPassThrough 1 9 96 0 | ||
OBJ_TORCHR2 wtorch2 5 8 Animated,MissilesPassThrough 1 9 96 0 | ||
OBJ_SARC sarc 1 4 Solid,MissilesPassThrough,Light,Trap 1 5 128 3 | ||
OBJ_FLAMEHOLE flame1 0 0 MissilesPassThrough,Light 1 20 96 0 | ||
OBJ_FLAMELVR lever 0 0 Solid,MissilesPassThrough,Light,Trap 1 2 96 1 | ||
OBJ_WATER miniwatr 0 0 Animated,Solid,Light 1 10 64 0 | ||
OBJ_BOOKLVR book1 0 0 Solid,MissilesPassThrough,Light 1 0 96 3 | ||
OBJ_TRAPL traphole 1 24 MissilesPassThrough,Light 1 0 64 0 | ||
OBJ_TRAPR traphole 1 24 MissilesPassThrough,Light 2 0 64 0 | ||
OBJ_BOOKSHELF bcase 0 0 Solid,Light 1 0 96 0 | ||
OBJ_WEAPRACK weapstnd 0 0 Solid,Light 1 0 96 0 | ||
OBJ_BARREL barrel 1 15 Solid,MissilesPassThrough,Light,Breakable 1 9 96 3 | ||
OBJ_BARRELEX barrelex 1 15 Solid,MissilesPassThrough,Light,Breakable 1 10 96 3 | ||
OBJ_SHRINEL lshrineg 0 0 THEME_SHRINE Light 1 11 128 3 | ||
OBJ_SHRINER rshrineg 0 0 THEME_SHRINE Light 1 11 128 3 | ||
OBJ_SKELBOOK book2 0 0 THEME_SKELROOM Solid,MissilesPassThrough,Light 4 0 96 3 | ||
OBJ_BOOKCASEL bcase 0 0 THEME_LIBRARY Solid,Light 3 0 96 3 | ||
OBJ_BOOKCASER bcase 0 0 THEME_LIBRARY Solid,Light 4 0 96 3 | ||
OBJ_BOOKSTAND book2 0 0 THEME_LIBRARY Solid,MissilesPassThrough,Light 1 0 96 3 | ||
OBJ_BOOKCANDLE candle2 0 0 THEME_LIBRARY Animated,Solid,MissilesPassThrough,Light 2 4 96 0 | ||
OBJ_BLOODFTN bloodfnt 0 0 THEME_BLOODFOUNTAIN Animated,Solid,MissilesPassThrough,Light 2 10 96 3 | ||
OBJ_DECAP decap 13 15 THEME_DECAPITATED Solid,MissilesPassThrough,Light 1 0 96 1 | ||
OBJ_TCHEST1 chest1 1 24 Solid,MissilesPassThrough,Light,Trap 1 0 96 1 | ||
OBJ_TCHEST2 chest2 1 24 Solid,MissilesPassThrough,Light,Trap 1 0 96 1 | ||
OBJ_TCHEST3 chest3 1 24 Solid,MissilesPassThrough,Light,Trap 1 0 96 1 | ||
OBJ_BLINDBOOK book1 0 0 Q_BLIND Solid,MissilesPassThrough,Light 1 0 96 3 | ||
OBJ_BLOODBOOK book1 0 0 Q_BLOOD Solid,MissilesPassThrough,Light 4 0 96 3 | ||
OBJ_PEDESTAL pedistl 0 0 Q_BLOOD Solid,MissilesPassThrough,Light 1 0 96 3 | ||
OBJ_L3LDOOR l3doors 0 0 DTYPE_CAVES Light,Trap 1 0 64 3 | ||
OBJ_L3RDOOR l3doors 0 0 DTYPE_CAVES Light,Trap 2 0 64 3 | ||
OBJ_PURIFYINGFTN pfountn 0 0 THEME_PURIFYINGFOUNTAIN Animated,Solid,MissilesPassThrough,Light 2 10 128 3 | ||
OBJ_ARMORSTAND armstand 0 0 THEME_ARMORSTAND Solid,Light 1 0 96 3 | ||
OBJ_ARMORSTANDN armstand 0 0 THEME_ARMORSTAND Solid,Light 2 0 96 0 | ||
OBJ_GOATSHRINE goatshrn 0 0 THEME_GOATSHRINE Animated,Solid,MissilesPassThrough,Light 2 10 96 3 | ||
OBJ_CAULDRON cauldren 13 15 Solid,Light 1 0 96 3 | ||
OBJ_MURKYFTN mfountn 0 0 THEME_MURKYFOUNTAIN Animated,Solid,MissilesPassThrough,Light 2 10 128 3 | ||
OBJ_TEARFTN tfountn 0 0 THEME_TEARFOUNTAIN Animated,Solid,MissilesPassThrough,Light 2 4 128 3 | ||
OBJ_ALTBOY altboy 0 0 Q_BETRAYER Solid,MissilesPassThrough,Light 1 0 128 0 | ||
OBJ_MCIRCLE1 mcirl 0 0 Q_BETRAYER MissilesPassThrough,Light 1 0 96 0 | ||
OBJ_MCIRCLE2 mcirl 0 0 Q_BETRAYER MissilesPassThrough,Light 1 0 96 0 | ||
OBJ_STORYBOOK bkslbrnt 0 0 Solid,MissilesPassThrough,Light 1 0 96 3 | ||
OBJ_STORYCANDLE candle2 0 0 Q_BETRAYER Animated,Solid,MissilesPassThrough,Light 2 4 96 0 | ||
OBJ_STEELTOME book1 0 0 Q_WARLORD Solid,MissilesPassThrough,Light 4 0 96 3 | ||
OBJ_WARARMOR armstand 0 0 Q_WARLORD Solid,Light 1 0 96 3 | ||
OBJ_WARWEAP weapstnd 0 0 Q_WARLORD Solid,Light 1 0 96 3 | ||
OBJ_TBCROSS burncros 0 0 THEME_BRNCROSS Animated,Solid 0 10 160 0 | ||
OBJ_WEAPONRACK weapstnd 0 0 THEME_WEAPONRACK Solid,Light 1 0 96 3 | ||
OBJ_WEAPONRACKN weapstnd 0 0 THEME_WEAPONRACK Solid,Light 2 0 96 0 | ||
OBJ_MUSHPATCH mushptch 0 0 Q_MUSHROOM Solid,MissilesPassThrough,Light,Trap 1 0 96 3 | ||
OBJ_LAZSTAND lzstand 0 0 Q_BETRAYER Solid,Light 1 0 128 3 | ||
OBJ_SLAINHERO decap 9 9 Solid,MissilesPassThrough,Light 2 0 96 1 | ||
OBJ_SIGNCHEST chest3 0 0 Solid,MissilesPassThrough,Light 1 0 96 1 | ||
OBJ_BOOKSHELFR bcase 0 0 Solid,Light 2 0 96 0 | ||
OBJ_POD l6pod1 17 20 Solid,MissilesPassThrough,Light,Breakable 1 9 96 3 | ||
OBJ_PODEX l6pod2 17 20 Solid,MissilesPassThrough,Light,Breakable 1 10 96 3 | ||
OBJ_URN urn 21 24 Solid,MissilesPassThrough,Light,Breakable 1 9 96 3 | ||
OBJ_URNEX urnexpld 21 24 Solid,MissilesPassThrough,Light,Breakable 1 10 96 3 | ||
OBJ_L5BOOKS l5books 21 24 Solid,MissilesPassThrough,Light 1 0 96 3 | ||
OBJ_L5CANDLE l5light 21 23 Animated,Solid,MissilesPassThrough,Light 2 4 96 0 | ||
OBJ_L5LDOOR l5door 0 0 DTYPE_CRYPT Light,Trap 1 0 64 3 | ||
OBJ_L5RDOOR l5door 0 0 DTYPE_CRYPT Light,Trap 2 0 64 3 | ||
OBJ_L5LEVER l5lever 24 24 Solid,MissilesPassThrough,Light,Trap 1 1 96 1 | ||
OBJ_L5SARC l5sarco 21 24 Solid,MissilesPassThrough,Light,Trap 1 5 128 3 |
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