improve gamepad stash control, fix #7019 #7718
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name: Linux x64 Tests | |
on: | |
push: | |
branches: | |
- master | |
paths-ignore: | |
- '*.md' | |
- 'docs/**' | |
pull_request: | |
types: [ opened, synchronize ] | |
paths-ignore: | |
- '*.md' | |
- 'docs/**' | |
workflow_dispatch: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
build: | |
runs-on: ubuntu-22.04 | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update -y | |
sudo apt-get install -y cmake curl g++ git lcov libgtest-dev libgmock-dev libbenchmark-dev libfmt-dev libsdl2-dev libsodium-dev libpng-dev libbz2-dev wget | |
- name: Cache CMake build folder | |
uses: actions/cache@v4 | |
with: | |
path: build | |
key: ${{ github.workflow }}-v1-${{ github.sha }} | |
restore-keys: ${{ github.workflow }}-v1- | |
# We specify `-DDEVILUTIONX_SYSTEM_BENCHMARK=OFF` to work around the following error: | |
# lto1: fatal error: bytecode stream in file ‘/usr/lib/x86_64-linux-gnu/libbenchmark_main.a’ generated with LTO version 11.2 instead of the expected 11.3 | |
- name: Build tests | |
run: | | |
cmake -S. -Bbuild -DENABLE_CODECOVERAGE=ON -DDEVILUTIONX_SYSTEM_BENCHMARK=OFF | |
wget -nc https://github.com/diasurgical/devilutionx-assets/releases/download/v2/spawn.mpq -P build | |
cmake --build build -j $(nproc) | |
- name: Run tests | |
run: cd build && ctest --output-on-failure | |
- name: Upload results | |
uses: codecov/codecov-action@v4 | |
with: | |
gcov: true |