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LevelCelView: Rename QActions of Add <X> to Append <X>
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This patch renames all QActions instances in LevelCelView from Add Frame/Tile/MegaTile
to Append Frame/Tile/MegaTile, this way it's more clearer for the user, since "Insert" option is
already "adding" images, thus "Add" right now seems to be too ambiguous.
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tetektoza committed Nov 29, 2023
1 parent 1cf3147 commit 3c97f3a
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions source/levelcelview.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1586,7 +1586,7 @@ void LevelCelView::ShowContextMenu(const QPoint &pos)
QObject::connect(&action0, SIGNAL(triggered()), mw, SLOT(actionInsertFrame_triggered()));
frameMenu.addAction(&action0);

QAction action1("Add", this);
QAction action1("Append", this);
action1.setToolTip("Add new frames at the end");
QObject::connect(&action1, SIGNAL(triggered()), mw, SLOT(actionAddFrame_triggered()));
frameMenu.addAction(&action1);
Expand Down Expand Up @@ -1622,7 +1622,7 @@ void LevelCelView::ShowContextMenu(const QPoint &pos)
QObject::connect(&action5, SIGNAL(triggered()), mw, SLOT(actionInsertSubtile_triggered()));
subtileMenu.addAction(&action5);

QAction action6("Add", this);
QAction action6("Append", this);
action6.setToolTip("Add new subtiles at the end");
QObject::connect(&action6, SIGNAL(triggered()), mw, SLOT(actionAddSubtile_triggered()));
subtileMenu.addAction(&action6);
Expand Down Expand Up @@ -1661,7 +1661,7 @@ void LevelCelView::ShowContextMenu(const QPoint &pos)
QObject::connect(&action10, SIGNAL(triggered()), mw, SLOT(actionInsertTile_triggered()));
tileMenu.addAction(&action10);

QAction action11("Add", this);
QAction action11("Append", this);
action11.setToolTip("Add new tiles at the end");
QObject::connect(&action11, SIGNAL(triggered()), mw, SLOT(actionAddTile_triggered()));
tileMenu.addAction(&action11);
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