Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Here's a few changes that fix various issues I've met with a game I'm writing, which makes extensive use of the "render to texture" feature.
Easier to review commit by commit (please don't squash them into merging, since the addressed issues are all slightly different).
I honestly haven't understood why the commit "ogc: invalidate current texture contents before copying the EFB onto it" is needed, but without it I do see (minor) random corruption on the generated texture.