The general purpose libs I use in all my Haxe projects. If you want to build one of my project, you will need them.
Use this version if you plan to use the libs for your own projects.
haxelib install deepnightLibs
This is the version I use and update very frequently.
Pick this version if you're building one of my GitHub projects, such as LDtk or one of my gamejam entry.
haxelib git deepnightLibs https://github.com/deepnight/deepnightLibs
In your HXML file, add:
-lib deepnightLibs
All the libs are in the dn.*
package.
class MyProject {
public function new() {
trace( dn.M.fmin(0.3,0.8) ); // 0.3
}
}
Use global imports! To import libs in every HX files, just add a import.hx
(this exact name & caps) file to the root of your src
folder:
dn.*;
dn.Col as C;
-
The first line imports all classes in
dn
package, -
The second one imports
dn.Col
as an alias "C", -
Feel free to add your own convenient imports there.
My re-implementation of the Math class, with high-performances in mind:
M.fmin(0.5, 0.9); // 0.5
M.frandRange(0, 2); // random Float number between 0 -> 2
M.randRange(0, 2); // either 0, 1 or 2
M.pow(val, 2); // turns into val*val at compilation time
The color management lib, with performance in mind.
A color is an abstract class that revolves around a single Integer value (the color in 0xaarrggbb format). Most methods are just operations on this internal Int value.
import dn.Col;
var c : Col = 0xff0000; // red
var c : Col = Red; // also red, but using and enum constant
var c : Col = "#ff0000"; // still red, but the conversion from a constant String to Int is hard-inlined using macros. Costs 0 at runtime.
var darker = c.toBlack(0.5); // return a 50% darker red
var c2 = c.to(Yellow, 0.3); // return a mix from current color with 30% of the standard yellow
A nice tool to easily pick a value among many others using any custom criterion.
var arr = [ "a", "foo", "bar", "food", "hello" ];
var dh = new dn.DecisionHelper(arr);
/* Iterates all values in arr and increase their internal score by 1 if they contain the letter "o". */
dh.score( v -> StringTools.contains(v,"o") ? 1 : 0 );
/* Increase score of each values using 10% of their length (ie. longer strings get slightly higher score) */
dh.score( v -> v.length*0.1 );
/* Discard any value containing the letter "h" */
dh.remove( v -> StringTools.contains(v,"h") );
/* Only keep values with length>1 */
dh.keepOnly( v -> v.length>1 );
trace( dh.getBest() ); // -> food
/* Internal scores: a (discarded), foo (1.3), bar (0.3), food (1.4), hello (discarded). */