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Opti: textures compression #2568
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NickKhalow
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…extures # Conflicts: # Explorer/Assets/Plugins/TexturesFuse/textures-server/FreeImage/Source/FFI/CMakeLists.txt
# Conflicts: # Explorer/Assets/DCL/InWorldCamera/CameraReelStorageService/Playground/CameraReelRemoteServicesManualTest.cs # Explorer/Assets/DCL/MapRenderer/MapLayers/Atlas/SatelliteAtlas/SatelliteChunkController.cs # Explorer/Assets/DCL/MapRenderer/MapRenderer.asmdef # Explorer/Assets/DCL/PluginSystem/DCL.Plugins.asmdef # Explorer/Assets/DCL/Tests/PlayMode/DCL.PlayMode.Tests.asmdef # Explorer/Assets/Scripts/Global/Dynamic/BootstrapAnalyticsDecorator.cs # Explorer/Assets/Scripts/Global/Dynamic/BootstrapContainer.cs # Explorer/Assets/Scripts/Global/Dynamic/Bootstraper.cs # Explorer/Assets/Scripts/Global/Tests/PlayMode/IntegrationTestsSuite.cs
DafGreco
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Nov 21, 2024
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Verified on Windows and macOS ✅
m3taphysics
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Nov 21, 2024
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We need to validate memory usage
# Conflicts: # Explorer/Assets/DCL/PluginSystem/DCL.Plugins.asmdef
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What does this PR change?
Integrated custom image decoder. It reduced memory usage up to 20% because standard UnityWebRequestTexture.GetTexture won't support any compression. Decoder uses ASTC (general purpose) and BC5 formats. It brought a support for Jpeg, Png, and extra WebP, Tif, Gif. SIMDe library is integrated since Compressonator won't support arm64 out of box
How to test the changes?
Our Code Review Standards
https://github.com/decentraland/unity-renderer/blob/master/docs/code-review-standards.md