Releases: deathraygames/civ-clicker
Releases · deathraygames/civ-clicker
v1.3.3
v1.3.2
- Refactoring of sickness code
- Sickness now kills (slowly), and spreads (even slower)
v1.3.1
- Fixed bug with zombie counts
v1.3
- Revamped the UI, moving around various sections
- Moved Wonders to the Upgrade tab
- Moved Trader section to the Trade tab
- Added an "!" alert to tabs when there is something important such as a wonder missing resources or a trader that is visiting
- Reworked the population calculations
- Fixed bug that caused siege equipment to count as population needing housing
v1.2.5
- Fixed bug with farmers harvesting herbs
- Added new image for background but not implemented yet
v1.2.4
- Refactoring - Moved code into new, separate files for classes, data, update
- Fixed bug that was preventing deity purchases
- Fixed bug so the correct barn effect is now shown after Granaries upgrade
- Fixed bug so conquest tip is hidden properly when not relevant
v1.2.3
- Displays the rate/second (
net
) for special resources - Displays the raid victory message in the Conquest section after you plunder
- Added tips for sections that you cannot do anything with at the start (Deity, Conquest, Trade)
- Citizen-spawn buttons now display as "+1", "+10", etc.
- Fixed button sizes in a few places
- Updates page pulls in data from GitHub and older updates
- Text changes in various places (e.g., "Harvest" is now the verb for collecting food)
- Game now runs the main loop right away rather than waiting 1 second for the first interval
- Some refactoring of code
- Style tweaks
v.1.2.2
- Added corpses as a main resource, with icon
- Moved trader box to below resources, updated the style and added a counter for time left
- Removed headers for Basic and Special resources, now just Resources (saves space)
- Stats section removed, moved relevant stats to Buildings, Conquest, and Achievement sections
- Uses local fonts rather than google fonts
v.1.2.1
- Added bar chart for land
- Fixed bug with land not being used up when adding many buildings with one click
- Removed async script loading
- Improved Population section
- Changed Workers name to Citizens
- Added the ability to select which basic job a newly spawned citizen gets
- Various code refactoring and style tweaks
v1.2
- Moved code to GitHub
- Renamed and reorganized files
- Style changes, including new fonts and better responsiveness
- Changes to FAQ and Updates pages
- Moved import/export functionality together with other settings
- Added stacked bar visualization for population jobs