This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes:
- Chests Anywhere
- Data Maps (in development)
- Debug Mode
- Fast Animations (in development)
- Lookup Anything
- No Debug Mode (obsolete)
- Skip Intro
Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.
These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.
To compile a mod and add it to your game's Mods
directory:
- Rebuild the project in Visual Studio or MonoDevelop.
This will compile the code and package it into the mod directory. - Launch the project with debugging.
This will start the game through SMAPI and attach the Visual Studio debugger.
To package a mod for release:
-
Delete the mod's directory in
Mods
.
(This ensures the package is clean and has default configuration.) -
Recompile the mod per the previous section.
-
Launch the game through SMAPI to generate the default
config.json
(if any). -
Delete the
.cache
in the mod folder. -
Create a zip file of the mod's folder in the
Mods
folder. The zip name should include the mod name and version. For example:LookupAnything-1.0.zip LookupAnything/ LookupAnything.dll LookupAnything.pdb config.json manifest.json