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Make [ShowNonSerializedField] variables into standard format #279
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Looks like this would be a one line change: NaughtyAttributes/Assets/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs Line 238 in 0c4ba80
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Fixed in 4f07279 |
nitz
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Jun 14, 2022
… Unity's nicified object names
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Currently,
[ShowNonSerializedField]
takes the variable name literally. This isn't too big of a deal as I use it for debug anyways so having a bit of rogue labels isn't a huge deal for me, but just for consistency it should use the standard ObjectNames.NicifyVariableName (btw, who came up with that name lol).Example:
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