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Let's say I have this structure
SerializedClass1 { bool show; [ShowIf("show")] [AllowNesting] public SerializedClass2 serializedClass2 }
SerializedClass2 { public string string1; public string string2; public string string3; }
When serialized class 2 unfolds in the inspector, the rect is not drawn properly and fields overlap with the ones bellow.
Tested on Unity 2020.2.1f1
The text was updated successfully, but these errors were encountered:
This indeed is a bug. I don't get why my other test cases with nesting work. This is not that different, it's even simpler. I am looking at it now
Sorry, something went wrong.
#200 - fixed a nesting bug where some elements were overlapping
0183cca
Fixed in the v2 branch - 0183cca
82278ba
No branches or pull requests
Let's say I have this structure
SerializedClass1
{
bool show;
[ShowIf("show")]
[AllowNesting]
public SerializedClass2 serializedClass2
}
SerializedClass2
{
public string string1;
public string string2;
public string string3;
}
When serialized class 2 unfolds in the inspector, the rect is not drawn properly and fields overlap with the ones bellow.
Tested on Unity 2020.2.1f1
The text was updated successfully, but these errors were encountered: