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Change hardened to tough to better fit ui
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daviscook477 committed Jan 9, 2020
1 parent a860405 commit f87dd45
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Showing 2 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion src/RollerSnake/BabySteelRollerSnakeConfig.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ namespace RollerSnake
public class BabySteelRollerSnakeConfig : IEntityConfig
{
public const string Id = "RollerSnakeSteelBaby";
public static string Name = UI.FormatAsLink("Hardened Roller Snakelet", SteelRollerSnakeConfig.Id.ToUpper());
public static string Name = UI.FormatAsLink("Tough Roller Snakelet", SteelRollerSnakeConfig.Id.ToUpper());
public static string Description = $"The young of a {SteelRollerSnakeConfig.Name}. Smaller and has trouble rolling up into an actual loop. ";

public GameObject CreatePrefab()
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6 changes: 3 additions & 3 deletions src/RollerSnake/SteelRollerSnakeConfig.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,13 +8,13 @@ namespace RollerSnake
public class SteelRollerSnakeConfig : IEntityConfig
{
public const string Id = "RollerSnakeSteel";
public static string Name = UI.FormatAsLink("Hardened Roller Snake", Id.ToUpper());
public const string PluralName = "Hardened Rolling Snakes";
public static string Name = UI.FormatAsLink("Tough Roller Snake", Id.ToUpper());
public const string PluralName = "Tough Rolling Snakes";
public const string Description = "A peculiar critter that moves by winding into a loop and rolling.";
public const string BaseTraitId = "RollerSnakeSteelBaseTrait";

public const string EggId = "RollerSnakeSteelEgg";
public static string EggName = UI.FormatAsLink("Hardened Roller Snakelet Egg", Id.ToUpper());
public static string EggName = UI.FormatAsLink("Tough Roller Snakelet Egg", Id.ToUpper());

public const float Hitpoints = 50f;
public const float Lifespan = 50f;
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