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At first sight, judging by the standard output of the local deputy'central' server and grepping beacon messaging, it felt like the engine was trying to find the game in the server games registry, while (to my understanding) that makes no sense because the game against AI would be being controlled by a local server spawned by the citadel client.
It won't be today, but I should be able to eventually figure it all out.
This has happened consistently whenever I try observing remote vs. AI with recent builds.
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