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failure to decompress byte buffer when observing remote vs. AI #168

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sapientN3T opened this issue Nov 18, 2017 · 3 comments
Open

failure to decompress byte buffer when observing remote vs. AI #168

sapientN3T opened this issue Nov 18, 2017 · 3 comments
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bug type: bug

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@sapientN3T
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sapientN3T commented Nov 18, 2017

This has happened consistently whenever I try observing remote vs. AI with recent builds.

formula_function.cpp:3961 : Instrument: creature_render_hud: 2.71984ms
formula_function.cpp:4627 : LOG: ['RESERVE_ANIM', 'resolve', 50]
sound.cpp:823 : Added wave: C:\Users\Parker\AppData\Roaming/citadel/dlc/citadel/sounds/gameplay/spell_bless_02.wav Have 48 items in cache, size 30MB, 2 items live, 22MB

formula_function.cpp:4627 : LOG: 'REMOVE SPELL: true'
asserts.cpp:149 : ASSERT FAIL: compress.cpp:94 ASSERTION FAILED: COULD NOT DECOMPRESS 62616 BYTE BUFFER


SymInit: Symbol-SearchPath: '.', symOptions: 530

OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1

ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 018C395D)

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 018C395D)

018C395D (anura): (filename not available): (function-name not available)

@ghost
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ghost commented Nov 27, 2017

I am being unable to watch game against AI, at all. I can although watch game between two players.

@ghost ghost added the bug type: bug label Nov 27, 2017
@ghost
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ghost commented Nov 27, 2017

At first sight, judging by the standard output of the local deputy 'central' server and grepping beacon messaging, it felt like the engine was trying to find the game in the server games registry, while (to my understanding) that makes no sense because the game against AI would be being controlled by a local server spawned by the citadel client.

It won't be today, but I should be able to eventually figure it all out.

@ghost
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ghost commented Nov 27, 2017

Requesting feature quarantining at anura-engine/anura#213.

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