- To create a chainable animation library for programmatic animation in javascript
- Work inside of other javascript frameworks like React
- Allow triggering of animations without using css classes
See demo on https://replit.com/@damain1/jsanimate-demo
Download minified version below and add as a script tag
https://github.com/damain/jsanimate/blob/main/jsanimate.min.js
or install via npm
npm install @damain/jsanimate
Given the following html
<div id="animateMe">I will be animated</div>
In your Javascript
import Jsanimate from "@damain/jsanimate"
let elToAnimate = new Jsanimate("#animateMe")
elToAnimate.rotate(45).run()
Please Note
The constructor accepts any valid css selector or object with an HTMLElement (e.g. refs in React).
You need to call the run()
method at the end in order for the animation to execute
Here are the available methods
-
fade: fades element in and out using opacity, defaults to true
elToAnimate.fade(); elToAnimate.fade(false); // removes the fade animation
-
perspective: sets 3d perspective directly on element
elToAnimate.perspective("200px"); elToAnimate.perspective("nome"); // removes the perspective
-
reset: returns element to starting state
elToAnimate.reset();
-
reverse: plays last animation in reverse
elToAnimate.reverse();
-
rotate: turns in the 2d axis
elToAnimate.rotate(45); elToAnimate.rotate({ angle: "45", add: true }); // 3d versions elToAnimate.rotateX("45deg"); elToAnimate.rotateY(".5turn"); elToAnimate.rotateZ("45deg");
-
run: executes the animation
elToAnimate.run(); elToAnimate.run({ delay: 1000, iterations: 2 });
-
scale: changes the size of the element
elToAnimate.scale(3); elToAnimate.scale({ x: 3, y: 3, add: true });
-
set3DPerspective: activates 3d perspective on the parent of the element to animate rotate and sets the perspective distance
elToAnimate.set3DPerspective(true, "6cm")
-
translate: moves element alon the x and y axis
elToAnimate.translate({x:3}); elToAnimate.translate({ x: 3, y: 3, add: true }); // 3d versions elToAnimate.translateX("45deg"); elToAnimate.translateY(".5turn"); elToAnimate.translateZ("45deg");
-
transformOrigin: sets the origin (pivot point) of the animation
elToAnimate.transformOrigin("center"); elToAnimate.transformOrigin("top right");
Methods can be chained together to compose more complex animations.
elToAnimate.rotate(45).translate({ x: 45, y: 45 }).run();
You can continue chaining after the run in order to specify another animation.
elToAnimate.rotate(45).translate({ x: 45, y: 60 }).run().scale(3).run({ delay: 1000 });
This code does two animations. The first animation will rotate 45 degrees while moving 45px on the➡️ x axis and 60px on the ⬇️y axis. The second animation scales the element 3 times bigger after 1 second. Therefore the run element signals the end of the animation.
In the run method, you can specify animation keyframes options as an object. In the code above we specified the delay in milliseconds ...run({delay:1000})
You can specify the following keyframe options
Option | Default |
---|---|
delay | 0 |
direction | "forwards" |
duration | 1000ms |
easing | "cubic-bezier(0.34, 1, 0.64, 1)" |
endDelay | 0 |
fill | "forwards" |
iterationStart | 0 |
iterations | 1 |
composite | "replace" |
iterationComposite | "replace" |
This library makes use of the Web Animations API to do CSS transformations on elements.
It works by using methods to set the end state of an animation, when run is called all the state changes are executed as one animation. Each method returns an instance of the class which allows all the methods to be chained similar to what you can do with JQuery or the way basic javascript array methods work.
- Add skew functions
- Create helper methods for simple animations e.g. fadeLeft, fadeUp, etc.