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Raiser
cyrite edited this page Jan 6, 2024
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1 revision
A Raiser can automatically raise party members who have fallen in battle.
See AutoRaiseMode
A Raiser will raise party members who have been knocked out when AutoRaiseMode
is set to Auto
. The highest tier raise spell will automatically be used. Note that if you have GearSwap enabled, a lower tier raise spell may be used if the highest tier spell is on cooldown. If multiple party members have been knocked out, there is a cooldown of 15 seconds before raise will be cast again. In general, the Trust will prioritize other actions over raising. Currently, Raiser does not support raises via Avatars or Enchantments.
N/A
BLMBLUBRDBSTCORDNCDRGDRKGEOMNKNIN- PLD
PUP- RDM
RNGRUNSAM- SCH
SMNTHFWAR- WHM
- Getting Started
- How To
- Settings
-
Modes
- AutoAftermathMode
- AutoAvoidAggroMode
- AutoBarspellMode
- AutoBuffMode
- AutoCampMode
- AutoClarionCallMode
- AutoCombatMode
- AutoDebuffMode
- AutoDetectAuraMode
- AutoDispelMode
- AutoEnableMode
- AutoFaceMobMode
- AutoFollowMode
- AutoFoodMode
- AutoGambitMode
- AutoHealMode
- AutoMagicBurstMode
- AutoNitroMode
- AutoNukeMode
- AutoPianissimoMode
- AutoPullMode
- AutoRaiseMode
- AutoRestoreManaMode
- AutoRollMode
- AutoShootMode
- AutoSilenceMode
- AutoSkillchainMode
- AutoSongMode
- AutoStatusRemovalMode
- AutoTankMode
- AutoTargetMode
- AutoTrustsMode
- CombatMode
- FlankMode
- IpcMode
- MagicBurstTargetMode
- SkillchainAssistantMode
- SkillchainDelayMode
- SkillchainPropertyMode
- Trusts
- Roles