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Tutorial Create Webots Robot
This tutorial will teach you how to create a custom robot in Webots.
In case you want to use a URDF or Xacro file check these tutorials.
NOTE: This tutorial has been made in the version R2022a of Webots with axis
Z
up. With older versions the positions, rotations and axis for the motors will not be the same.
A tutorial on how to create a custom Webots - ROS 2 package using this robot can be found on the official ROS 2 documentation.
Before creating a robot you will create the environment in which your robot will evolve. First, launch Webots.
Once it is open, click on File
> New World
.
A new empty world will be created.
Now you will add some light, a background and an arena.
Press Ctrl+Shift+A
to add an object or press the Add
button (the second button of the top toolbar, the +
icon).
Then use the search bar, type TexturedBackground
, click on the corresponding object and then press the Add
button.
Repeat the process to add a TexturedBackgroundLight
node and a CircleArena
node in order to obtain the same setup than in the following image.
You can now navigate into your world with the right click
of the mouse and rotate the point of view with the left click
.
Go to File
> Save World As ...
, and save your file at the desired location.
Your world environment is ready and it is time to create your robot! You will start gently with a robot composed of a cylindrical body and two wheels.
Start by adding a Robot
object.
Press the Add
button, open Base nodes
(double click or press the arrow button) and then click on Robot
> Add
.
In the scene tree (on the left), expand the Robot
pan.
You will now add the components of the robot.
Click on children
> Ctrl+Shift+A
> Base nodes
> Transform
> Add
to add a Transform
node.
Then expand the new created node (the Transform
node) and set the translation to 0 0 0.0415
in order to elevate a bit your robot.
Add a Shape
node to children
of the Transform
node.
Expand the Shape
node, select geometry
and add a Cylinder
node.
In the Cylinder
node set the height to 0.08
and the radius to 0.045
.
Click on the Cylinder
node and in the DEF
field (under the scene tree) type BODY
.
This DEF_USE
mechanism permit you to define the parameters of this cylinder with DEF
and to reuse these parameters later with USE
.
Select the appearance
field of the Shape
node and add a PBRAppearance
node.
Expand the PBRAppearance
node, click on baseColor
and chose a color for the body of your robot, so you will be able to distinguish this part.
Also set the roughness to 1 and metalness to 0 to have a better visual aspect.
You should have the following setup at this point:
To the boundingObject
field of your robot add a Transform
node.
Set also the translation of this Tranform
to 0 0 0.0415
.
Inside this new node add to the children
field the BODY
node you defined previously (you will find it in the USE
list).
Add to your robot a Physics
node to the field physics
in order to enable the collision with other objects.
Then, select the field controller
> Select...
> <extern>
to indicate to the simulator that the controller used will be extern to Webots (as you will use a ROS node).
You should end with this setup for the second part of the body of your robot:
Now you will add the wheels to your robot so it can move.
Let's start with the left one.
Select Robot
> children
and then add a HingeJoint
node.
Next select jointParameters
and add a HingeJointParameters
node.
Select device
, add a RotationalMotor
node and configure the HingeJointParameters
and RotationalMotor
nodes in the same it is depicated below.
axis
will indicate around which axis the wheel should rotate and anchor
indicates an offset between the axis of the wheel and the base of the robot.
Select endPoint
, add a Solid
node and set it up like here in a similar manner you did for the body of the robot:
Change the name to left wheel
and add to the boundingObject
a WHEEL
node (you will find it again in the USE
list).
Add to your endPoint Solid
a Physics
node to its field physics
once again in order to enable the collisions.
You should end with the following for the endPoint Solid
node.
Creating the second wheel is easier as you can use the DEF-USE
mechanism of Webots.
Select Robot
> children
> HingeJoint
and add a HingeJoint
node.
You have to select the first HingeJoint
in order to have the second HingeJoint
below.
This will enable to correctly benefit of the DEF-USE
mechanism as you can only have a USE
if there is a corresponding DEF
defined above in the scene tree.
Once again select jointParameters
and add a HingeJointParameters
node.
Select device
, add a RotationalMotor
node and then configure the HingeJointParameters
add RotationalMotor
nodes like below.
Select endPoint
, add a Solid
node and inside the new children
add the WHEEL
node.
Then change the name to right wheel
and add to the boundingObject
another WHEEL
node.
Finally add to your robot a Physics
node to its corresponding field.
Congratulations!
You have now a simulation with a simple robot that can move around in the arena.
Do not forget to save your file with Ctrl+S
.
Your robot is now able to move but it will not be able to avoid obstacle.
Let's add some sensors in order to make the robot able to detect front obstacles.
Start by adding a DistanceSensor
node in the children
field of your robot.
Then, configure the sensor as described in the following image in order to correctly place and model the sensor:
Next rename the sensor and configure the lookupTable
, the numberOfRays
and the aperture
field.
You might need to press lookupTable
> Ctrl+Shift+A
in order to add a new line in the lookupTable
field.
Creating the second sensor is straightforward and you can follow this structure (you might copy/paste ds0 DistanceSensor
and adapt it):
Now you can confirm that your sensors are well modeled by going to View
> Optional Rendering
> Show DistanceSensor Rays
or pressing Ctrl+F10
.
You should see two white lines per sensor in a horizontal plan in front of your robot.
Perfect, your robot is ready! Do not forget to save your world with Ctrl+S
.
You can check your implementation by downloading here the world file with the robot inside.
After you ensured the new robot model is working properly you can create a ROS 2 interface for it in a few simple steps:
- Start the simulation.
- Execute
ros2 run webots_ros2_driver driver
.
The driver
node will attach to the Webots robot and create a ROS 2 interface for it.
For more details on how to improve the ROS 2 interface please follow the tutorial Creating a Custom Package.
- The Ros2Supervisor Node
- Using URDF or Xacro
- Import your URDF Robot in Webots
- Refresh or Add URDF a Robot in a Running Simulation
- Wheeled robots
- Robotic arms
- Automobiles
- Drones