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Merge pull request #209 from Kaiserreich/master
Update Hoi4 CWTools config (DLC_043) - more fixes
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Original file line number | Diff line number | Diff line change |
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types = { | ||
type[focus_inlay_window] = { | ||
path = "game/common/focus_inlay_windows" | ||
} | ||
} | ||
|
||
|
||
focus_inlay_window = { | ||
window_name = <containerWindowType> | ||
### If true, then the inlay window is only visible to the country itself (defaults no) | ||
## cardinality = 0..1 | ||
internal = bool | ||
### When not visible, no evaluations will be done | ||
## replace_scope = { this = country root = country } | ||
## cardinality = 0..1 | ||
visible = { | ||
alias_name[trigger] = alias_match_left[trigger] | ||
} | ||
### List of images that should have dynamic sprites | ||
scripted_images = { | ||
### Name of the icon (must be a subcomponent of "gui_component_name") | ||
## cardinality = 1..inf | ||
value[iconType_name] = { | ||
### List of possible gfx:es for the icon, first that evaluates to true is selected (each update) | ||
### Each entry consists of a gfx_name (the gfx that will be used if the trigger is true); and a trigger or "yes" | ||
### If a trigger is provided, then it will be evaluated with the country scope of the focus tree. | ||
## replace_scope = { this = country root = country } | ||
## cardinality = 0..inf | ||
<spriteType> = { | ||
## cardinality = 1..inf | ||
alias_name[trigger] = alias_match_left[trigger] | ||
} | ||
### If "yes" is set, then it will always be used. Note: "yes" is commonly the last entry in the list that acts as a default case. | ||
## cardinality = 0..1 | ||
<spriteType> = yes | ||
} | ||
} | ||
} |
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