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[d3d12] use plane 1 for stencil only views (gfx-rs#5100)
* [d3d12] use plane 1 for stencil only views * add test * skip stencil only view creation on WebGL
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,65 @@ | ||
use wgpu::*; | ||
use wgpu_test::{gpu_test, FailureCase, GpuTestConfiguration, TestParameters}; | ||
|
||
#[gpu_test] | ||
static STENCIL_ONLY_VIEW_CREATION: GpuTestConfiguration = GpuTestConfiguration::new() | ||
.parameters( | ||
TestParameters::default() | ||
.skip(FailureCase::webgl2()) // WebGL doesn't have stencil only views | ||
.limits(wgpu::Limits::downlevel_defaults()), | ||
) | ||
.run_async(|ctx| async move { | ||
for format in [TextureFormat::Stencil8, TextureFormat::Depth24PlusStencil8] { | ||
let texture = ctx.device.create_texture(&TextureDescriptor { | ||
label: None, | ||
size: Extent3d { | ||
width: 256, | ||
height: 256, | ||
depth_or_array_layers: 1, | ||
}, | ||
mip_level_count: 1, | ||
sample_count: 1, | ||
dimension: TextureDimension::D2, | ||
format, | ||
usage: TextureUsages::COPY_DST | ||
| TextureUsages::COPY_SRC | ||
| TextureUsages::TEXTURE_BINDING, | ||
view_formats: &[], | ||
}); | ||
let _view = texture.create_view(&TextureViewDescriptor { | ||
aspect: TextureAspect::StencilOnly, | ||
..Default::default() | ||
}); | ||
} | ||
}); | ||
|
||
#[gpu_test] | ||
static DEPTH_ONLY_VIEW_CREATION: GpuTestConfiguration = | ||
GpuTestConfiguration::new().run_async(|ctx| async move { | ||
for format in [ | ||
TextureFormat::Depth16Unorm, | ||
TextureFormat::Depth24Plus, | ||
TextureFormat::Depth24PlusStencil8, | ||
] { | ||
let texture = ctx.device.create_texture(&TextureDescriptor { | ||
label: None, | ||
size: Extent3d { | ||
width: 256, | ||
height: 256, | ||
depth_or_array_layers: 1, | ||
}, | ||
mip_level_count: 1, | ||
sample_count: 1, | ||
dimension: TextureDimension::D2, | ||
format, | ||
usage: TextureUsages::COPY_DST | ||
| TextureUsages::COPY_SRC | ||
| TextureUsages::TEXTURE_BINDING, | ||
view_formats: &[], | ||
}); | ||
let _view = texture.create_view(&TextureViewDescriptor { | ||
aspect: TextureAspect::DepthOnly, | ||
..Default::default() | ||
}); | ||
} | ||
}); |
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