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bugfix: persist not working on iOS #836
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`createPersistor` defines a `timingMethod` that won't work on iOS. This is because this method utilizes `requestIdleCallback`, which is defined on iOS - but never invoked 🤯 So, for iOS we have to fallback to utilize `requestAnimationFrame`. This is done by vendoring a specific file `timingMethod.ios.js`, which the RN bundle can import for the iOS platform.
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I'm not able to verify if this is working, as I currently don't have a mac to test this on :/ |
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Jun 12, 2023
Verified and tested on https://snack.expo.dev/_fo68oUf7 Notice how |
jmyrland
changed the title
[Bugfix] persist not working on iOS
bugfix: persist not working on iOS
Jun 14, 2023
no-stack-dub-sack
previously approved these changes
Jun 14, 2023
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LGTM!
no-stack-dub-sack
approved these changes
Jun 14, 2023
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createPersistor
defines atimingMethod
that won't work on iOS.This is because this method utilizesrequestIdleCallback
, which is defined on iOS - but never invoked 🤯So, for iOS we have to fallback to utilizerequestAnimationFrame
. This is done by vendoring a specific filetimingMethod.ios.js
, which the RN bundle can import for the iOS platform.It turns out that the pollyfilled
requestIdleCallback
for RN on iOS, requires a second parameter with a specific timeout - where as the native implementation does not. Setting the specific parameter invokes this function across all platforms.fixes #694
fixes #599