This is a thin c-api wrapper programmatically generated for the excellent C++ immediate mode gui Dear ImGui.
All imgui.h functions are programmatically wrapped.
Generated files are: cimgui.cpp
, cimgui.h
for C compilation. Also for helping in bindings creation, definitions.lua
with function definition information and structs_and_enums.lua
.
This library is intended as a intermediate layer to be able to use Dear ImGui from other languages that can interface with C (like D - see D-binding)
History:
Initially cimgui was developed by Stephan Dilly as hand-written code but lately turned into an auto-generated version by sonoro1234 in order to keep up with imgui more easily (letting the user select the desired branch and commit)
Notes:
- currently this wrapper is based on version [1.76 of Dear ImGui with internal api]
- only functions, structs and enums from imgui.h (an optionally imgui_internal.h) are wrapped.
- if you are interested in imgui implementations you should look LuaJIT-ImGui project.
- All naming is algorithmic except for those names that were coded in cimgui_overloads table (https://github.com/cimgui/cimgui/blob/master/generator/generator.lua#L60). In the official version this table is empty.
- Current overloaded function names can be found in (https://github.com/cimgui/cimgui/blob/master/generator/output/overloads.txt)
- clone
- git clone --recursive https://github.com/cimgui/cimgui.git
- git submodule update
- compile
- using makefile on linux/macOS/mingw (Or use CMake to generate project)
- or as in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master/build
- this is only needed (before compilation) if you want an imgui version different from the one provided, otherwise generation is already done.
- you will need LuaJIT (https://github.com/LuaJIT/LuaJIT.git better 2.1 branch) or precompiled for linux/macOS/windows in https://luapower.com/luajit/download
- you need to use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC). (this repo was done with gcc)
- update
imgui
folder to the version you desire. - edit
generator/generator.bat
on windows, orgenerator/generator.sh
on linux, to choose between gcc, clang, or cl and to choose desired implementations and whether imgui_internal is generated or not. - edit config_generator.lua for adding includes needed by your chosen implementations (vulkan needs that).
- Run generator.bat or generator.sh with gcc, clang or cl and LuaJIT on your PATH.
- as a result some files are generated:
cimgui.cpp
andcimgui.h
for compiling and some lua/json files with information about the binding:definitions.json
with function info,structs_and_enums.json
with struct and enum info,impl_definitions.json
with functions from the implementations info.
- C interface is exposed by cimgui.h when you define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
- with your prefered language you can use the lua or json files generated as in:
- It is a collection in which key is the cimgui name that would result without overloadings and the value is an array of overloadings (may be only one overloading)
- Each overloading is a collection. Some relevant keys and values are:
- stname : the name of the struct the function belongs to (will be "" if it is top level in ImGui namespace)
- ov_cimguiname : the overloaded cimgui name (if absent it would be taken from cimguiname)
- cimguiname : the name without overloading (this should be used if there is not ov_cimguiname)
- ret : the return type
- retref : is set if original return type is a reference. (will be a pointer in cimgui)
- argsT : an array of collections (each one with type: argument type and name: the argument name)
- args : a string of argsT concatenated and separated by commas
- call_args : a string with the argument names separated by commas for calling imgui function
- defaults : a collection in which key is argument name and value is the default value.
- manual : will be true if this function is hand-written (not generated)
- isvararg : is set if some argument is a vararg
- constructor : is set if the function is a constructor for a class
- destructor : is set if the function is a destructor for a class
- templated : is set if the function belongs to a templated class (ImVector)
- templatedgen: is set if the function belongs to a struct generated from template (ImVector_ImWchar)
- nonUDT : if present the original function was returning a user defined type so that signature has been changed to accept a pointer to the UDT as first argument.
- Is is a collection with two items:
- under key enums we get the enums collection in which each key is the enum tagname and the value is an array of the ordered values represented as a collection with keys
- name : the name of this enum value
- value : the C string
- calc_value : the numeric value corresponding to value
- under key structs we get the structs collection in which the key is the struct name and the value is an array of the struct members. Each one given as a collection with keys
- type : the type of the struct member
- template_type : if type has a template argument (as ImVector) here will be
- name : the name of the struct member
- bitfield : the bitfield width (in case it is a bitfield)
- under key enums we get the enums collection in which each key is the enum tagname and the value is an array of the ordered values represented as a collection with keys
- use whatever method is in ImGui c++ namespace in the original imgui.h by prepending
ig
- methods have the same parameter list and return values (where possible)
- functions that belong to a struct have an extra first argument with a pointer to the struct.
- where a function returns UDT (user defined type) by value some compilers complain so the function is generated accepting a pointer to the UDT type as the first argument (or second if belongs to a struct).