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Merge branch 'main' into UI-Move-stuff
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Casper-NS authored Dec 6, 2024
2 parents 6759f82 + 3086311 commit 9bee51e
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Showing 35 changed files with 342 additions and 210 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -107,8 +107,8 @@ private void Start()

var constraintName = "Global";
var robotConstraints = constraintsDict[constraintName];
var mapConfig = new BuildingMapConfig(123, widthInTiles: mapSize, heightInTiles: mapSize);
var mapConfig2 = new BuildingMapConfig(124, widthInTiles: mapSize, heightInTiles: mapSize);
var mapConfig = new BuildingMapConfig(123, widthInTiles: mapSize, heightInTiles: mapSize, brokenCollisionMap: false);
var mapConfig2 = new BuildingMapConfig(124, widthInTiles: mapSize, heightInTiles: mapSize, brokenCollisionMap: false);
var algoName = "conscientious_reactive";
const int robotCount = 1;
var spawningPosList = new List<Vector2Int>();
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6 changes: 3 additions & 3 deletions Assets/Scripts/ExplorationAlgorithm/Greed/Greed.cs
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,7 @@ public void UpdateLogic()
var combinedMessage = receivedHeartbeat.Dequeue();
foreach (var message in receivedHeartbeat)
{
combinedMessage = combinedMessage.Combine(message);
combinedMessage = combinedMessage.Combine(message, _logicTicks);
}
}

Expand Down Expand Up @@ -275,10 +275,10 @@ public HeartbeatMessage(SlamMap map)
_map = map;
}

public HeartbeatMessage Combine(HeartbeatMessage heartbeatMessage)
public HeartbeatMessage Combine(HeartbeatMessage heartbeatMessage, int tick)
{
List<SlamMap> maps = new() { heartbeatMessage._map, _map };
SlamMap.Synchronize(maps); //layers of pass by reference, map in controller is updated with the info from message
SlamMap.Synchronize(maps, tick); //layers of pass by reference, map in controller is updated with the info from message
return this;
}

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Original file line number Diff line number Diff line change
Expand Up @@ -26,13 +26,16 @@ public class HenrikExplorationAlgorithm : IExplorationAlgorithm
private Vector2Int? _targetTile;
private uint _ticksSinceHeartbeat;

private int _logicTicks;

public void SetController(Robot2DController controller)
{
_robotController = controller;
}

public void UpdateLogic()
{
_logicTicks++;
ShareSlamMap();
if (_robotController.GetStatus() == RobotStatus.Idle)
{
Expand Down Expand Up @@ -65,7 +68,7 @@ private void ShareSlamMap()
var combinedMessage = receivedHeartbeats[0];
foreach (var message in receivedHeartbeats[1..])
{
combinedMessage = combinedMessage.Combine(message);
combinedMessage = combinedMessage.Combine(message, _logicTicks);
}
}
_ticksSinceHeartbeat++;
Expand All @@ -91,10 +94,10 @@ public HeartbeatMessage(SlamMap map)
_map = map;
}

public HeartbeatMessage Combine(HeartbeatMessage heartbeatMessage)
public HeartbeatMessage Combine(HeartbeatMessage heartbeatMessage, int tick)
{
List<SlamMap> maps = new() { heartbeatMessage._map, _map };
SlamMap.Synchronize(maps); //layers of pass by reference, map in controller is updated with the info from message
SlamMap.Synchronize(maps, tick); //layers of pass by reference, map in controller is updated with the info from message
return this;
}

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Original file line number Diff line number Diff line change
Expand Up @@ -48,12 +48,12 @@ public HeartbeatMessage(int ID, SlamMap map, List<Doorway> doorways, Vector2Int
this.previousIntersections = previousIntersections;
}

public HeartbeatMessage Combine(HeartbeatMessage heartbeatMessage, MinotaurAlgorithm minotaur)
public HeartbeatMessage Combine(HeartbeatMessage heartbeatMessage, MinotaurAlgorithm minotaur, int tick)
{
minotaur._otherRobotPositions[heartbeatMessage.ID] = (heartbeatMessage.location, minotaur._waypoint.HasValue ? minotaur._waypoint.Value.Destination : null);
minotaur._previousIntersections.UnionWith(heartbeatMessage.previousIntersections);
List<SlamMap> maps = new() { heartbeatMessage.map, map };
SlamMap.Synchronize(maps); //layers of pass by reference, map in controller is updated with the info from message
SlamMap.Synchronize(maps, tick); //layers of pass by reference, map in controller is updated with the info from message

var amount = heartbeatMessage.doorways.Count;
for (var i = 0; i < amount; i++)
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Original file line number Diff line number Diff line change
Expand Up @@ -195,9 +195,9 @@ public void UpdateLogic()
if (receivedHeartbeat.Length > 1)
{
var combinedMessage = receivedHeartbeat[0];
foreach (var message in receivedHeartbeat[1..])
foreach (var message in receivedHeartbeat.AsSpan(1))
{
combinedMessage = combinedMessage.Combine(message, this);
combinedMessage = combinedMessage.Combine(message, this, _logicTicks);
}
}

Expand Down Expand Up @@ -641,7 +641,7 @@ private List<Line2D> GetWalls(IEnumerable<Vector2Int> tiles)
var previousDirection = (startPoint.corrected - sortedTiles[1].corrected).GetAngleRelativeToX();

var result = new List<Line2D>();
for (var i = 0; i < sortedTiles.Count() - 1; i++)
for (var i = 0; i < sortedTiles.Length - 1; i++)
{
var direction = (sortedTiles[i].corrected - sortedTiles[i + 1].corrected).GetAngleRelativeToX();
if (previousDirection != direction || map.GetTileStatus(sortedTiles[i].original + CardinalDirection.AngleToDirection(direction).OppositeDirection().Vector) != SlamTileStatus.Solid)
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Original file line number Diff line number Diff line change
Expand Up @@ -86,6 +86,7 @@ private enum TnfStatus
private const float AngleDelta = .5f;
private const float MinimumMoveDistance = .3f;

private int _logicTicks;
private int _logicTicksSinceLastCommunication;
private bool _bonked;
private readonly System.Random _random;
Expand Down Expand Up @@ -189,6 +190,7 @@ private float UtilityFunction(Frontier frontier, float normalizerConstant)

public void UpdateLogic()
{
_logicTicks++;
_robotPos = _map.GetApproximatePosition();
_robotPosInt = Vector2Int.RoundToInt(_robotPos);

Expand Down Expand Up @@ -340,7 +342,7 @@ private void AwaitCommunication()
// Largest Robot ID synchronizes to save on Simulator CPU time
if (!received.Cast<(SlamMap, int, Vector2)>().Any(p => p.Item2 > _robotId))
{
SlamMap.Synchronize(newMaps);
SlamMap.Synchronize(newMaps, _logicTicks);
}
if (_robotTnfStatus == TnfStatus.OutOfFrontiers)
{
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Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@ private enum TnfStatus
private const float AngleDelta = .5f;
private const float MinimumMoveDistance = .3f;

private int _logicTicks;
private int _logicTicksSinceLastCommunication;
private bool _bonked;
private readonly System.Random _random;
Expand Down Expand Up @@ -207,6 +208,7 @@ private float UtilityFunction(Frontier frontier, float normalizerConstant)

public void UpdateLogic()
{
_logicTicks++;
_robotPos = _map.GetApproximatePosition();
_robotPosInt = Vector2Int.RoundToInt(_robotPos);

Expand Down Expand Up @@ -358,7 +360,7 @@ private void AwaitCommunication()
// Largest Robot ID synchronizes to save on Simulator CPU time
if (!received.Cast<(ISlamAlgorithm, int, Vector2)>().Any(p => p.Item2 > _robotId))
{
SlamMap.Synchronize(newMaps);
SlamMap.Synchronize(newMaps, _logicTicks);
}
if (_robotTnfStatus == TnfStatus.OutOfFrontiers)
{
Expand Down
61 changes: 34 additions & 27 deletions Assets/Scripts/Map/CoarseGrainedMap.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,9 +41,8 @@ public class CoarseGrainedMap : IPathFindingMap
private bool[,] _tilesCoveredStatus;
private SlamMap.SlamTileStatus[,] _optimisticTileStatuses;
private HashSet<Vector2Int> _excludedTiles = new(); // This is pretty bad
private readonly int _width, _height;
private readonly Vector2 _offset;
private readonly AStar _aStar = new();
private readonly MyAStar _aStar = new();

/// <summary>
/// A lower-resolution map (half the resolution of a <see cref="SlamMap"/>).
Expand All @@ -56,8 +55,8 @@ public class CoarseGrainedMap : IPathFindingMap
public CoarseGrainedMap(SlamMap slamMap, int width, int height, Vector2 offset, bool mapKnown = false)
{
_slamMap = slamMap;
_width = width;
_height = height;
Width = width;
Height = height;
_offset = offset;
_tilesCoveredStatus = new bool[width, height];
_optimisticTileStatuses = SetTileStatuses(slamMap, width, height, mapKnown);
Expand Down Expand Up @@ -89,9 +88,10 @@ public Vector2 GetApproximatePosition()
return _slamMap.ApproximatePosition - _offset;
}

public Vector2Int GetCurrentPosition()
public Vector2Int GetCurrentPosition(bool dependOnBrokenBehavior = true)
{
return Vector2Int.FloorToInt(GetApproximatePosition());
var approximatePosition = GetApproximatePosition();
return dependOnBrokenBehavior ? Vector2Int.FloorToInt(approximatePosition) : Vector2Int.RoundToInt(approximatePosition);
}

public float GetApproximateGlobalDegrees()
Expand All @@ -116,9 +116,9 @@ public RelativePosition GetTileCenterRelativePosition(Vector2Int tileCoord, bool
{
var res = new Dictionary<Vector2Int, SlamMap.SlamTileStatus>();

for (var x = 0; x < _width; x++)
for (var x = 0; x < Width; x++)
{
for (var y = 0; y < _height; y++)
for (var y = 0; y < Height; y++)
{
var pos = new Vector2Int(x, y);
if (GetTileStatus(pos) != SlamMap.SlamTileStatus.Unseen)
Expand All @@ -137,9 +137,9 @@ public List<Vector2Int> GetUnexploredTiles()
{
var res = new List<Vector2Int>();

for (var x = 0; x < _width; x++)
for (var x = 0; x < Width; x++)
{
for (var y = 0; y < _height; y++)
for (var y = 0; y < Height; y++)
{
var pos = new Vector2Int(x, y);
if (GetTileStatus(pos) == SlamMap.SlamTileStatus.Unseen)
Expand Down Expand Up @@ -181,13 +181,13 @@ private void AssertWithinBounds(Vector2Int coordinate)
{
if (!IsWithinBounds(coordinate))
{
throw new ArgumentException($"Given coordinate is out of bounds {coordinate} ({_width}, {_height})");
throw new ArgumentException($"Given coordinate is out of bounds {coordinate} ({Width}, {Height})");
}
}

public bool IsCoordWithinBounds(Vector2Int coordinate)
{
return (coordinate.x >= 0 && coordinate.x < _width && coordinate.y >= 0 && coordinate.y < _height) && !CheckIfAnyIsStatus(coordinate, SlamMap.SlamTileStatus.Solid);
return (coordinate.x >= 0 && coordinate.x < Width && coordinate.y >= 0 && coordinate.y < Height) && !CheckIfAnyIsStatus(coordinate, SlamMap.SlamTileStatus.Solid);
}

// Returns the status of the given tile (Solid, Open or Unseen)
Expand Down Expand Up @@ -341,10 +341,11 @@ public Vector2Int GetGlobalNeighbour(CardinalDirection direction)
/// <param name="target">the target that the path should end at.</param>
/// <param name="beOptimistic">if <b>true</b>, returns path getting the closest to the target, if no full path can be found.</param>
/// <param name="beOptimistic">if <b>true</b>, treats unseen tiles as open in the path finding algorithm. Treats unseen tiles as solid otherwise.</param>
public Vector2Int[]? GetPath(Vector2Int target, bool beOptimistic = false, bool acceptPartialPaths = false)
public Vector2Int[]? GetPath(Vector2Int target, bool beOptimistic = false, bool acceptPartialPaths = false, bool dependOnBrokenBehavior = true)
{
var approxPosition = GetApproximatePosition();
return _aStar.GetPath(Vector2Int.FloorToInt(approxPosition), target, this, beOptimistic: beOptimistic, acceptPartialPaths: acceptPartialPaths);
var position = dependOnBrokenBehavior ? Vector2Int.FloorToInt(approxPosition) : Vector2Int.RoundToInt(approxPosition);
return _aStar.GetPath(position, target, this, beOptimistic: beOptimistic, acceptPartialPaths: acceptPartialPaths);
}

/// <summary>
Expand Down Expand Up @@ -407,6 +408,12 @@ public Vector2Int GetGlobalNeighbour(CardinalDirection direction)
: _aStar.PathToSteps(path);
}

public bool BrokenCollisionMap => _slamMap.BrokenCollisionMap;
public int LastUpdateTick => _slamMap.LastUpdateTick;
public int Width { get; }

public int Height { get; }

/// <returns>whether or not a tile at a given position is solid.</returns>
public bool IsSolid(Vector2Int coordinate)
{
Expand Down Expand Up @@ -451,12 +458,12 @@ public Vector2Int GetCurrentTile()
public static void Synchronize(List<CoarseGrainedMap> maps, SlamMap.SlamTileStatus[,] newSlamStatuses)
{
// Synchronize exploration bool statuses
var globalExplorationStatuses = new bool[maps[0]._width, maps[0]._height];
var globalExplorationStatuses = new bool[maps[0].Width, maps[0].Height];
foreach (var map in maps)
{
for (var x = 0; x < map._width; x++)
for (var x = 0; x < map.Width; x++)
{
for (var y = 0; y < map._height; y++)
for (var y = 0; y < map.Height; y++)
{
globalExplorationStatuses[x, y] |= map._tilesCoveredStatus[x, y];
}
Expand All @@ -468,10 +475,10 @@ public static void Synchronize(List<CoarseGrainedMap> maps, SlamMap.SlamTileStat
}

// Synchronize tile statuses
var globalMap = new SlamMap.SlamTileStatus[maps[0]._width, maps[0]._height];
for (var x = 0; x < maps[0]._width; x++)
var globalMap = new SlamMap.SlamTileStatus[maps[0].Width, maps[0].Height];
for (var x = 0; x < maps[0].Width; x++)
{
for (var y = 0; y < maps[0]._height; y++)
for (var y = 0; y < maps[0].Height; y++)
{
var slamX = x * 2;
var slamY = y * 2;
Expand All @@ -496,12 +503,12 @@ public static void Synchronize(List<CoarseGrainedMap> maps, SlamMap.SlamTileStat
/// <param name="newSlamStatuses"></param>
public static void Combine(CoarseGrainedMap map, List<CoarseGrainedMap> others, SlamMap.SlamTileStatus[,] newSlamStatuses)
{
var globalExplorationStatuses = new bool[map._width, map._height];
var globalExplorationStatuses = new bool[map.Width, map.Height];
foreach (var other in others)
{
for (var x = 0; x < other._width; x++)
for (var x = 0; x < other.Width; x++)
{
for (var y = 0; y < other._height; y++)
for (var y = 0; y < other.Height; y++)
{
globalExplorationStatuses[x, y] |= other._tilesCoveredStatus[x, y];
}
Expand All @@ -510,10 +517,10 @@ public static void Combine(CoarseGrainedMap map, List<CoarseGrainedMap> others,
map._tilesCoveredStatus = (bool[,])globalExplorationStatuses.Clone();

// Synchronize tile statuses
var globalMap = new SlamMap.SlamTileStatus[others[0]._width, others[0]._height];
for (var x = 0; x < others[0]._width; x++)
var globalMap = new SlamMap.SlamTileStatus[others[0].Width, others[0].Height];
for (var x = 0; x < others[0].Width; x++)
{
for (var y = 0; y < others[0]._height; y++)
for (var y = 0; y < others[0].Height; y++)
{
var slamX = x * 2;
var slamY = y * 2;
Expand All @@ -530,7 +537,7 @@ public static void Combine(CoarseGrainedMap map, List<CoarseGrainedMap> others,

public bool IsWithinBounds(Vector2Int coordinate)
{
return coordinate.x >= 0 && coordinate.x < _width && coordinate.y >= 0 && coordinate.y < _height;
return coordinate.x >= 0 && coordinate.x < Width && coordinate.y >= 0 && coordinate.y < Height;
}

/// <returns><b>false</b>, only if the tile at the coordinate is known to be solid.</returns>
Expand Down
4 changes: 2 additions & 2 deletions Assets/Scripts/Map/MapGen/BitMapGenerator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ public class BitMapGenerator : MapGenerator
/// <summary>
/// Method for creating a map from a 2D array of Tiles.
/// </summary>
public SimulationMap<Tile> CreateMapFromBitMap(Tile[,] bitmap, int seed, float wallHeight = 2.0f, int borderSize = 1)
public SimulationMap<Tile> CreateMapFromBitMap(Tile[,] bitmap, int seed, float wallHeight = 2.0f, int borderSize = 1, bool brokenCollisionMap = true)
{
_bitmap = bitmap;
_wallHeight = wallHeight;
Expand All @@ -64,7 +64,7 @@ public SimulationMap<Tile> CreateMapFromBitMap(Tile[,] bitmap, int seed, float w
// Create mesh
var meshGen = GetComponent<MeshGenerator>();
var collisionMap = meshGen.GenerateMesh((Tile[,])cleanedMap.Clone(), _wallHeight,
true, survivingRooms);
true, survivingRooms, brokenCollisionMap: brokenCollisionMap);

// Rotate to fit 2D view
_plane.rotation = Quaternion.AngleAxis(-90, Vector3.right);
Expand Down
6 changes: 3 additions & 3 deletions Assets/Scripts/Map/MapGen/BuildingGenerator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@ public SimulationMap<Tile> GenerateBuildingMap(BuildingMapConfig config, float w
rooms.ForEach(r => r.OffsetCoordsBy(_config.BorderSize, _config.BorderSize));
var meshGen = GetComponent<MeshGenerator>();
var collisionMap = meshGen.GenerateMesh((Tile[,])borderedMap.Clone(), _wallHeight, true,
rooms);
rooms, _config.BrokenCollisionMap);

// Rotate to fit 2D view
_plane.rotation = Quaternion.AngleAxis(-90, Vector3.right);
Expand Down Expand Up @@ -292,9 +292,9 @@ private List<Room> GetSortedRooms(Tile[,] map)

private Tile[,] CloseOffHallwayEnds(Tile[,] oldMap)
{
var map = oldMap.Clone() as Tile[,];
var map = (Tile[,])oldMap.Clone();

var mapWidth = map!.GetLength(0);
var mapWidth = map.GetLength(0);
var mapHeight = map.GetLength(1);
var tileType = _type ?? throw new InvalidOperationException("_type is null");
for (var x = 0; x < mapWidth; x++)
Expand Down
6 changes: 5 additions & 1 deletion Assets/Scripts/Map/MapGen/BuildingMapConfig.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,8 @@ namespace Maes.Map.MapGen
public int BorderSize { get; }
public int WallThickness { get; }

public bool BrokenCollisionMap { get; }

internal BuildingMapConfig(MaesYamlConfigLoader.MaesConfigType config, int seed) : this(
randomSeed: seed, wallThickness: config.Map!.BuildingConfig!.WallThickness, widthInTiles: config.Map.WidthInTiles,
heightInTiles: config.Map.HeightInTiles,
Expand All @@ -71,7 +73,8 @@ public BuildingMapConfig(
uint doorWidth = 2,
int doorPadding = 2,
uint roomSplitChancePercent = 85,
int borderSize = 1)
int borderSize = 1,
bool brokenCollisionMap = true)
{
if ((2 * doorPadding + doorWidth) > minRoomSideLength)
{
Expand All @@ -98,6 +101,7 @@ public BuildingMapConfig(
DoorPadding = doorPadding;
RoomSplitChancePercent = roomSplitChancePercent;
BorderSize = borderSize;
BrokenCollisionMap = brokenCollisionMap;
}

public bool Equals(BuildingMapConfig other)
Expand Down
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